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Messages - jonijoba

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1
Windows Store Apps Help / Re: Window Store Build Problem
« on: September 18, 2016, 02:08:50 AM »
That works,
I had an error (Win IO 32 returned 112) but I was just a lack of space disk.

Thank you very much for your awesome support!

2
Windows Store Apps Help / Re: Window Store Build Problem
« on: September 15, 2016, 06:19:51 AM »
Hi Alex,

No bitdefender firewall/antivirus installed.
I tried:
- stopping windows firewall
- launching unity4.7.2 as admin
- building for WP8 and also WSA phone 8.1

but still the same error.

Any idea?

3
Windows Store Apps Help / Re: Window Store Build Problem
« on: September 14, 2016, 07:26:24 PM »
Thanks for your answer.
I made a new simple test from your instructions:


-blank project with unity4.7.2 on windows10
-install playmaker 1.8.3
-decompress PlaymakerWP8.unitypackage
-create a simple MainCamera scene

-Build for WP8
Have you already seen this error?

Error building Player: Exception: Failed to run serialization weaver with command line "Temp\StagingArea\Data\Managed\PlayMaker.dll" -pdb -verbose -unity-engine=Temp\StagingArea\Data\Managed\UnityEngine.dll "Temp\StagingArea\TempSerializationWeaver".[Temp\StagingArea\Data\Managed\PlayMaker.dll]
Symbols will be read from Temp\StagingArea\Data\Managed\UnityEngine.pdb
Weaving assembly C:\Users\retina\Documents\New Unity Project 11\Temp\StagingArea\Data\Managed\PlayMaker.dll
Symbols will be read from Temp\StagingArea\Data\Managed\PlayMaker.dll.mdb
Mono.CompilerServices.SymbolWriter.MonoSymbolFileException: Symbol file `C:\Users\retina\Documents\New Unity Project 11\Temp\StagingArea\Data\Managed\PlayMaker.dll.mdb' does not match assembly `C:\Users\retina\Documents\New Unity Project 11\Temp\StagingArea\Data\Managed\PlayMaker.dll'
   � Mono.CompilerServices.SymbolWriter.MonoSymbolFile.CheckGuidMatch(Guid other, String filename, String assembly)
   � Mono.CompilerServices.SymbolWriter.MonoSymbolFile.ReadSymbolFile(ModuleDefinition module, String filename)
   � Mono.Cecil.Mdb.MdbReaderProvider.GetSymbolReader(ModuleDefinition module, String fileName)
   � Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   � Mono.Cecil.ModuleReader.CreateModuleFrom(Image image, ReaderParameters parameters)
   � Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
   � usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition)
   � usw.Weaver.Weave()
   � usw.Program.RunProgram(ConversionOptions options)
   � usw.Program.Main(String[] args)

4
Windows Store Apps Help / Re: Window Store Build Problem
« on: September 14, 2016, 07:04:57 AM »
Error as well with playmaker 1.8.3:

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

5
Windows Store Apps Help / Re: Window Store Build Problem
« on: September 14, 2016, 06:53:20 AM »
Hi!

Same problem using this setup:

-Empty project with only playmaker 1.8.2
-unity4.7.2 perso, running on windows10
-Build target: windowsPhone8

Thanks for your help, i need to publish a project on WP8 for a customer next week and I'm stuck on the build.




Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0



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