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Messages - jorrit5477

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Playmaker Bug Reporting / LocationService is being used
« on: May 21, 2017, 12:39:18 PM »
GetLocationInfo, StartLocationServiceUpdates and StopLocationServiceUpdates actions use Input.location. This results in a build warning using Unity 5.6, saying the LocationService is being used, but the Location Usage Description is empty. Is it possible to have these actions somehow guarded so they are not available by default?

Mmm, starting up the project again and FINISHED is not global anymore. I have editted the asset data - 4 templates - manually to set all values of isGlobal to 0 in yaml files before I did open the project again though. I have no globals asset in my project.

Looking back in the SVN log it seemed to have occurred when upgrading to 1.8.3 from 1.8.2, but I am not 100% sure.


Working on some templates I noticed all my events were marked as global. Now I am at the start of using PlayMaker and only have a couple of templates, so that's fine. But now the FINISHED system event is still marked as global in the event browser, and all system events are greyed out there, so I can't change their state.

I am really wondering where this state is stored, since I don't have a PlayMakerGlobals.asset in my project.

A similar post regarding the issue can be found at


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