Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vanyfraise

Pages: [1]
Playmaker Help / How to get a 360° angle between two vector3[SOLVED]
« on: February 13, 2018, 07:03:07 AM »
With a the "Vector3 Operator" I've got a 180° angle.
It cause in my project fliping angle bug.

I guess I'll could find a way to solve it if I got a 360° angle, right now I work with two 180° angle that I select with the help of playerPosition vector3 (Player is it at the left or the right of the object then do this action etc.).

Playmaker Help / Re: [SOLVED] How to find multiples objects.
« on: February 13, 2018, 06:52:55 AM »
Thanks guys,
I tried "Simple Object Pooling", it works great.

Thank you for your reply. It really helps !

The video was set as private, it's availlable now.

In order to adapt to my project, i'm trying this :

This activate or desactivate that FSM :

But the feedback isn't what i expected.

Hi guys,
I'm trying to dev "this" exact feature :
I want to translate the camera on the x axis depending on the player position and blocked at -x & +x.

Like that :

I tried a lot of things, but i'm at a dead end. Any idea ?

Playmaker Help / Re: How to find multiples objects.
« on: December 13, 2017, 08:40:52 AM »
I avoid object pooling, always thought it was too complicate for me to play with but it seems i have to.

I'll try Pooly, thakn you !

Playmaker Help / [SOLVED] How to find multiples objects.
« on: December 13, 2017, 04:00:31 AM »
Hi guys,

I'm searching for a non-developper friendly way to find multiples objects with tag or something else in my scene. I want to build a cancel bullet feature in my shmup. To do this, i have to find all existing bullets in screen and then deactivate them or thing like that.

Do I have to put all created bullet in an array or something like that ?

As Leeloo said, "Please help".

Playmaker Help / Re: Fire and alt fire
« on: November 14, 2017, 06:46:41 AM »
Try a different setup :

State 1 : have a 'mouse down' action. on mouse down go to state 2

State 2 : have a mouse up action and a wait. Connect the mouse up transition to State 3 and wait to State 4.

State 3 : Do single shot

State 4 : Do HoldFire and have a mouse up action when you need to know if released, to go back to State 1.

It works but i need to repeat the alternate fire as long the button is pressed !

[EDIT] Ok it works ! I put another state making a loop aside . Thank you very much !

Playmaker Help / Re: Fire and alt fire
« on: November 14, 2017, 03:16:02 AM »
I'll try this, thank you.

And thank you for your coin magnet video that i just use to make mine :D

Playmaker Help / Re: Fire and alt fire
« on: November 13, 2017, 07:58:01 AM »
After some investigations,
it seems that my bool test, can't accept the bool to be true.

Playmaker Help / Fire and alt fire [SOLVED]
« on: November 13, 2017, 03:45:48 AM »
Hi guys,

I want to make this danmaku shooting system :

  • if player press fire then create bullet1,
  • if player held button x seconds then create bullet2 all long player held down fire button (alternate fire).

For now, i'm trying this :
- Idle is waiting for "Get Button Down", it stores the result in the bool fireIsPressed.
- IsFiringOnce, take position of owner, create the bullet,
- FireBoolTest is waiting for x secondes and is testing the bool :
   - if true (means player's still pressing "fire1" button), it goes to HOLDFIRE event.
   - if false (means player's not pressing anymore "fire1" button), it return to Idle Start state.

Of course, it's not working, i don't know why but the bool does not set to false when the fire button is release.

I try to make a "shootmanager" in another gameobject in the scene, it set correctly the bool but no result when i test the condition (it do not send to the STOPFIRE event, even if the bool is false).

Do i try with the wrong "get..." action or something else ?

Playmaker Help / Re: Idle x frames then do something ! (please)
« on: February 21, 2017, 07:16:28 AM »
It works fine, except if i push two keys at the same time.

The count will stay at the -1 value or less.


Playmaker Help / Re: Idle x frames then do something ! (please)
« on: February 20, 2017, 07:15:32 AM »
Merci !
I'll try this :)

Playmaker Help / Idle x frames then do something !
« on: February 20, 2017, 01:35:06 AM »
Hi, I'm a brand new playmaker noob from France trying to make a game without c# or others code knowledge, i'm in teamdesign...

So, I want to make something happened when nothing is pressed (play animation, add int+1 etc.).
With my script, it's working, except if i press two buttons and release one after the other. Because script understand that i'm releasing a button so it's doing his job.
I guess i have to make a kind of conditionnal or something like that.

Have you got an idea ?

Thanks !

Pages: [1]