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Messages - artixpro

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1
iOS Help / Re: Xcode error Enable Behaviour Action
« on: February 22, 2017, 04:19:26 AM »
Now it turned out that there was an error on EdgeCollider2d, if you choose PolygonCollider2d then everything is fine.

What could it be?

2
iOS Help / Xcode error Enable Behaviour Action
« on: February 22, 2017, 12:43:17 AM »
Good afternoon! I encountered the following error:

ArgumentException: Type cannot be null.
  at UnityEngine.GameObject.GetComponent (System.Type type) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Actions.EnableBehaviour.OnEnter () [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Actions.RunFSM.CheckIfFinished () [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
 
(Filename: currently not available on il2cpp Line: -1)




The method of disabling actions, I found out that the following error occurs when you call the "Enable Behaviour".

Any thoughts on this subject. Thank you in advance!

3
Please tell me how to modify your script to work with Spine 2D?


Here is what I found on the forum Spine2D:

public SkeletonAnimation skeleUnit;
skeleUnit.gameObject.GetComponent<MeshRenderer>().sortingOrder = 1;

4
Playmaker Help / Trigger2d Event to send Transition Event
« on: January 05, 2017, 06:01:28 AM »
Good afternoon! More recently I began to study the Playmaker. I have a question. In the scene there trash, it is necessary to throw the 10 subjects, how to do so in order to trigger a defined object touched him, and sent to the desired Transition Event? Sorry for the broken English :)


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