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Messages - jeanfabre

Pages: [1] 2 3 ... 799
1
Hi,

ok, so now the Animator proxy package on the ecosystem has been cleaned up and renamed to AnimatorProxies and without any actions, just the proxies not featured with PlayMaker official set of actions and features.

Let me know how it goes.

 Bye,

 Jean

2
Hi,

 Let me tackle this.

 Bye,

 Jean

3
Playmaker Help / Re: Working with prefabs and actions (SOLVED, more or less)
« on: September 18, 2017, 11:53:31 PM »
Hi,

 you mean all of this is done with the Unity UI right?

 bye,

 Jean

4
Playmaker Help / Re: Global FSM Array in C# Script doesn't update
« on: September 18, 2017, 11:51:36 PM »
Hi,

 yes, you probably need to call SaveChanges() on the FsmArray. There is an action for this on the Ecosystem if you want to do this inside PlayMaker and not inside your script.

 Bye,

 Jean

5
Playmaker Help / Re: Drain when Paused
« on: September 18, 2017, 11:48:24 PM »
Hi,

 If you affect the time scale when you pause, that would be the reason why. But first you need to explain how exactly you are getting the time.

 Bye,

 Jean

6
Hi,

 at what time exactly is the glitch? I am not sure I understand what's wrong.

 Check out the uGuiTextFollowGameObject sample on the Ecosystem, it shows you how to do this get position, world to screen and set position.

 Bye,

 Jean

7
Playmaker Tips & Tricks / Re: Improving The Workflow
« on: September 18, 2017, 11:42:20 PM »
Hi,

 This could go on the wiki actually. Thore, w can add you to the wiki authors, would you like that?

Bye,

 Jean

8
Playmaker Help / Re: Making a BuildNavMesh custom action.
« on: September 18, 2017, 11:40:40 PM »
Hi,

 Cool, It's incredible how much stuff is going on... How can we keep up with all of this! :)

 I'll check with Eric or Djaydino to tackle this runtime navmesh feature and provide maybe a set of actions and proxies to work with this.


 Bye,

 Jean

9
User Showcase / Re: [40% Off!] Blackjack Pro! for Playmaker
« on: September 18, 2017, 11:23:44 PM »
Hi,

 yes, that's why I haven't discontinued ArrayMaker because both are needed and answers very specific needs and have different impact on perfs.

 Bye,

 Jean

10
Playmaker Help / Re: Normalize sliders.
« on: September 18, 2017, 11:20:37 PM »
Hi,

 ok, I get it, you want to actually control the other two sliders so that as the user is going over 1 in total it's brought back.

 interesting and trick because of the feedback loop...

it will need to be done in a loop fashion, the condition being the sum can not be more than 1
1: Compute the overshoot
2: divide it by two and deduce that on the other two sliders clamping them to 0 ( they can't be negative
3: Compute the overshoot again, go back to 2: if still greater than 1.

Experiment with this. I think that with some more clever mathematics you coudl avoid the feedback loop, but I haven;t had my coffee yet... so brain isn't juiced up yet...

 Bye,

 Jean

11
Playmaker Help / Re: All Local Events Spontaneously Became Global Events
« on: September 18, 2017, 11:13:53 PM »
Hi,

 yes please :)

 Bye

 Jean

12
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 18, 2017, 01:05:38 AM »
Hi,

It doesn;t make any difference how many languages you want to support or how many textm you will still need to do a very complex system to change texts around.

 But yes, you can do this is playmaker only.

 you need to create an Array of strings for each language and base on the current language change the text in your interface by getting the right content from the right array.

 Bye,

 Jean

13
Playmaker Help / Re: Rounding to the nearest array member
« on: September 18, 2017, 01:03:56 AM »
Hi,

 also, with ArrayList, you have an action called ArrayListGetNearestFloatValue which will do that.

I also just created an equivalent for built in arrays, on the Ecosystem, the action is called ArrayGetNearestValue and it works with floats and ints arrays.

 Let me know how it goes.

Bye,

 Jean

14
Playmaker Help / Re: Polling solution
« on: September 18, 2017, 12:17:00 AM »
Hi,

I would also consider this: https://www.assetstore.unity3d.com/en/#!/content/36378

 Bye

 Jean

15
Playmaker Help / Re: Good Revision Control diff/merg tool with playmaker?
« on: September 18, 2017, 12:15:17 AM »
Hi,

 This is problematic indeed. Hopefully yes, one day there will be a system.

 Bye,

 Jean

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