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Messages - jeanfabre

Pages: [1] 2 3 ... 838
1
Playmaker Help / Re: Rigid Body/Add Force Problem
« on: February 20, 2018, 11:56:09 PM »
Hi,

 Can you wrapp up the scene you have with the cube, I'll see what's going on and adjust, explain how to fix it.

 Bye,

 Jean

3
Playmaker Tutorials / Re: User Tutorials Wiki Page Update
« on: February 20, 2018, 11:48:33 PM »
Hi,

 nice, I like the rope gameplay :)

https://twitter.com/JeanAtPlayMaker/status/966202770473746432


 Bye,

 Jean

4
Playmaker Help / Re: Gaze Pointer for AR(Vuforia camera)
« on: February 20, 2018, 11:38:56 PM »
Hi,

The gaze VR button hasne;t been testing the the Vuforia Camera, so indeed you will need to modify it so that it works with the proper camera and raycasting tools from Vuforia.

 What vr device are you using?

 Bye,

 Jean

5
Playmaker Help / Re: Target Locking with LookAt but Player rotation reset
« on: February 20, 2018, 11:35:00 PM »
Hi,

 no worries, all questions are welcome :)

you certainly have another part of your logic that is doing this behaviour, I would turn off features one by one until you find what fsm or component does bring it back to position.

Since you are using a controller that seems to come from the asset store, I would contact the author and explain your case, the likely answer is that you need to rotate your character via that system and not controlling the rotation directly.

 bye,

 Jean



 Bye,

 Jean

6
Playmaker Help / Re: problem on transform.rotation
« on: February 20, 2018, 11:26:22 PM »
Hi,

 Transform.rotation is accessed using the action "GetRotation" and you save the quaternion part of the result of that action, not the euler angles.

and to multiply quaternions, use the action "GetQuaternionMultipliedByQuaternion"

Bye,

 Jean

7
Hi,

 Very good, I am glad you found a solution, and thanks for letting us know :)

Bye,

 Jean

8
Playmaker Help / Re: Assertion failed. Unity issue or Playmaker?
« on: February 20, 2018, 11:07:23 PM »
Hi,

 Have you raised a ticket to Unity as well? these kind of warnings needs to be clearer and point to what transform exactly is the trouble, etc etc. So it's always good to bubble these issues up to Unity official support.

You need to cut down the issue to its minimal repro state, and work it out as to what exactly is it that you add or remove that makes the issue dissapear or appear.

Are you mixing Canvas objects and world objects together?

 Bye,

 Jean

9
Playmaker Help / Re: FSM goes through states it isn't intended to
« on: February 20, 2018, 11:01:43 PM »
Hi,

 odd, I did not get any pm :)

 Bye,

 Jean

10
User Showcase / Re: Overlap 2D custom action
« on: February 20, 2018, 10:58:38 PM »
Hi,

 I must say like the prospect of you doing more work, I checked your action and editor, and indeed, your input will raise the bar in quality and overall intuitiveness of custom actions. Thanks for this :)

So for anyone willing to check out what's possible with custom Action editors, I recommand you check this one out, it will give you a good base to do your own.


 Bye,

 Jean

11
Playmaker Help / Re: Blendshapes and Playmaker Problem
« on: February 20, 2018, 10:56:29 PM »
Hi,

 Can you wrap up a minimal repro so that I can play around with your case and find what's going on?

 Are you using SetProperty/GetProperty ? if that's the case, then you might want to use the Linker Wizard ( on the ecosystem) that properly includes in the build the necessary classes.

 Bye,

 Jean

12
Playmaker Help / Re: Import Data into Array
« on: February 20, 2018, 01:40:45 AM »
Hi,

 actually, I looked it up, and I think I provided everything you need for working with csv in the DataMaker package:



Let me know if this is not suitable for you, but you can indeed save rows and columns into arrays.

Bye,

 Jean

13
User Showcase / Re: Overlap 2D custom action
« on: February 20, 2018, 12:39:30 AM »
Hi,

 ok, it's up :) https://twitter.com/JeanAtPlayMaker/status/965852872331202560

Also, one thing. It's not recommended to make custom actions inside PlayMaker folder, you will not remember which one are yours or not. Instead make a dedicated folder, so that if you need to clean up PlayMaker install, you don't loose any work ( same with templates and global resource actually).

 Bye,

 Jean

14
Hi,

 not sure there is a way. I usually resort to manually handle these kind of UI, and it gives me more control in the end.

 Else, I would use a toggle instead of a button, then you can definitely control the active state better. you can tweak the look of a toggle to be exactly like a button.

 Bye,

 Jean

15
Playmaker Help / Re: Rigid Body/Add Force Problem
« on: February 20, 2018, 12:19:07 AM »
Hi,

 Make sure your cube is slightly above the floor before you start, it could be that it's intersecting the floor and makes it odd.

 Bye,

 Jean

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