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Messages - jeanfabre

Pages: [1] 2 3 ... 856
1
Hi,

 uhm, the url seems broken, can you double check?

 Bye,

 Jean

2
Hi,

 it seems you have a hierarchy inside your scene with gameobject named "find and affect things" or "load title menu" or fsm named that way, have you looked there?

 Bye,

 Jean

3
General Discussion / Re: 1.9 supports uGUI out of the box?
« on: Today at 12:10:30 AM »
Hi,

yep, 1.9 is not supporting Unity UI.

I will soon remove the current duplicate actions from the Ecosystem and leave just the proxies, which are more powerful than the playmaker support ( they use PlayMaker Utils, which allows more complex  setup of event forwarding).


 Bye,

 Jean

4
General Discussion / Re: When I update to 1.9.0
« on: Today at 12:09:07 AM »
Hi,

 iTween is now a separate package, Please import the legacy iTween package from Assets/PlayMaker/Editor/Install/

Let me know how it goes.

 Bye,

 jean

5
Action Requests / Re: Cinemachine - Set FOV
« on: Today at 12:06:59 AM »
Hi,

 ok, 1.9.0 is out, and I released what I had so far with Cinemachine.

 can you update playmaker to 1.9, and get the cinemachine package from the ecosystem, it will feature the actions to get and set FOV on cinemachine cameras.

Make sure you backup first your project!

 Let me know know how it goes.

 Bye,

 Jean

6
Share New Actions / Re: take camera screenshot
« on: May 22, 2018, 11:12:05 PM »
Hi,

 the bug seems to be still present...

 Bye,

 Jean

7
Hi,

I would try the following:

- compare the direction of your boat with its last direction, and this will let you know which animation to play based on the signed angle between the two.

- use GetGameObjectSpeed action from the Ecosystem, the speed is a vector an thus gives you the current direction too
- use the GetSignedAngleToTarget action from the Ecosystem


Let me know how you progress on this.

 Bye,

 Jean

8
Hi,

 do you have errors in the Unity console? if you do, they need to be fixed before PlayMaker editor can work properly.

 Bye,

 Jean

9
Playmaker Help / Re: While Action
« on: May 22, 2018, 11:05:44 PM »
Hi,

 also, I would try the FloatLowPassFilter action on the ecosystem, this will likel help too.

 Bye,

 Jean

10
Playmaker Help / Re: While Action
« on: May 22, 2018, 11:03:24 PM »
Hi,

 compare float would be the one. what could happen is that you need to smooth out the loudness to remove any short cuts of loudness.

to make sure this is the issue, I would simply log the loudness everyframe, then you'll see if it gets below your limit just one frame or not.

then you should average the loudness over few frames and work with that average instead of the per frame value.

Bye,

 Jean

11
Hi,

" : find and affect things: load title menu: LoadLevel"

that should be your path to the missing action


but the question would be why this action is missing to begin with?

Bye,

 Jean

12
Playmaker Help / Re: Get Animated Bone World Space Position?
« on: May 22, 2018, 10:57:39 PM »
Hi,

 ok cool :)

 Bye,

 Jean

13
Share New Actions / Re: Set Camera Layer Cull Distance
« on: May 22, 2018, 10:57:00 PM »
Hi, yes, I should! I always get sidetracked when I come around to learning how to do so though. Is there somewhere I can read up on the steps required?

Cool :)

1: create a github account, and send me your github id, I'll give you access to the reps
2: download sourcetree or any git client application
3: clone from github the ecosystem repositories
4: open these repositories with Unity ( open them with the right version, when we get to that point, let me know)
5: add your actions in the repositories, and verify that unity doesn't throw errors
6: push your changes back to the online repositories and they will be on the ecoystem.

 Pm me with your email address, I'll help you during the process the first few times :)

Bye,

 Jean

14
Hi,

If I understand well your use case, this is a Unity physics shortcoming. the mouse will not be detected as over if it's created right underneath the mouse position.

else, if you can isolate this into a repro scene, I'll have a look.

 Bye,

 Jean

15
Playmaker Bug Reporting / Re: Bug at "Send Event" Action
« on: May 22, 2018, 10:50:30 PM »
Hi,

 ok, then the possible issue is timing.

 Are you sending the event as soon as the scene is loaded or as soon as the object is created? there could be the need for a one frame delay in your logic.

 have you tried this? like if the event fails once, what if you then try some time later to send the same event?

Bye,

 Jean

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