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Messages - jeanfabre

Pages: [1] 2 3 ... 861
1
Share New Actions / Cinemachine Support [JULY 2018]
« on: Today at 01:33:53 AM »
Hi Everyone,

 So Unity Module Cinemachine is supported via the PlayMaker Ecosystem, make sure you grab this to get all the custom actions and proxies you need to control cinemachine.



 Note that this support is compatible with the Cinemachine available on the Asset store, as well as the 2018 Package Manager.

 Bye,

 Jean

2
Playmaker Help / Re: Double type variable
« on: Today at 01:27:16 AM »
Hi,

 Based on your needs, you maybe be totally fine with using floats.

 Bye,

 Jean

3
Hi,

native array are faster on paper yes and they will be more convenient to work within PlayMaker for sure since it's integrated.

 there is no conversion possible yet bbetween fsmarray and ArrayList or HashTables. Basically, if you have an ArrayList, just work with that, and if you have fsmArray, so be it.

 if you really want to swap around, then simply have an fsm that do this conversion for you by looping from the source and paste in the target.

 Bye,

 Jean

4
Hi,

 yes, I'll get on this to release an update this week.

 Bye,

 Jean

5
Hi,

 ok, the first thing to make sure is the process of upgrading.

 first, you need to update PlayMaker, then you update Unity. Can you confirm that you did this? if you first open your project in a newer version of Unity, PlayMaker and other assets may break because they don't support that newer version.

Bye,

 Jean

6
Playmaker Bug Reporting / Re: Follow Transition not working
« on: July 11, 2018, 10:57:05 PM »
Hi,

 this is not what I experience. Can you try with 1.9.0p4 ( the latest on the asset store), if that still doesn't work, we'll file a bug report to investigate further.

 Bye,

 Jean

7
Share New Actions / Re: DeleteFile
« on: July 11, 2018, 12:23:47 AM »
Hi,

 the way to debug this is to logs your variable content.

 so first thing, build the string of your filepath into a fms String and then use the Log action to output it in the Unity console. Then you copy this and use it in your OS explorer or finder and see if it resolves to the right file or not, if it does, then we have a problem, if it doesn't it's your filepath that's wrong.


 bye,

 Jean

8
Hi,

 Have you properly set up the Vuforia database and imported the packages it generated from your vuforia app dashboard to detect your image?

 Bye,

 Jean

9
General Discussion / Re: Playmaker or PlayMaker or playMaker ?
« on: July 11, 2018, 12:20:14 AM »
Hi,

 I also like PlayMaker but the problem is that a lot of tools are inserting space before caps, so that in a title label it will become "Play Maker", so I would say that Playmaker is safer... but I use PlayMaker...

Bye,

 Jean

10
General Discussion / Re: PlayMaker and ECS
« on: July 11, 2018, 12:17:30 AM »
Hi,

I don't what's planned on this, but that would be great yes,  but right now it's too early to jump into trying to provide something, Unity has a tendency to ditch what's not working or make breaking changes on new features very often.

 So it needs to mature first I think, and also prove itself over several iterations, there are others ECS solutions, and they all seem to be very competitive, maybe a pattern will emerge that will allow a visual solution to be agnostic to the particular ECS sdk neing used, that would be ideal.

 Bye,

 Jean

11
Hi,

 Please don't double post and prefer bumping a thread and ping me via pm.

What is the error message? It likely needs an update though, I'll see what I can do to provide something early next week, please bump me next tuesday if I did not provide.

 Bye,

 Jean

12
Playmaker Help / Re: Ecosystem browser error 2018.1
« on: July 06, 2018, 03:55:35 AM »
Hi,

 I'll release early next week a new version to accommodate. Thanks for spotting this. I moved away on all 2018 projects because of one problem or another so I did not spend enough time on 2018 yet to bring all ecosystem stuff up to date with it...

 Bye,

 Jean

13
Playmaker Help / Re: Photon Ownership Transfer
« on: July 04, 2018, 11:10:09 PM »
Hi,

 Its' called PhotonViewRequestOwnerShip

Do you have this one?

 Bye,

 Jean

14
Playmaker Help / Re: AnimatorClipInfo action?
« on: July 04, 2018, 11:08:29 PM »
Hi,

 Can you make a small case? that will help, because most of the time, I'll miss what you actually expect. thanks :) BlendTrees are complex, and so it's important that I can test and verify that I'll be providing exactly what you want.

 Bye,

 Jean

15
Hi,

 yes, they will find api just as before. Only that Unity is organising this differently.

 for cinemachine, there is issues because the asset store version is an old version, and the package manager version is the latest version. So currently, the ecosystem is only supporting the asset store version, it has nothing to do with the way it's handled with Unity.

 Bye,

 Jean

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