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Messages - zeeawk

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1
Playmaker Help / Looking for feedback on setup
« on: September 28, 2017, 04:49:19 PM »
I'm looking for some feed back on whether im setting these up correctly or not.
I 6 total FSMS on my player right now. They look like this:
Player

Movement

Jumping

Ladder:

Moving Platform Test

Pickups

2
General Discussion / Re: Platform Effector 2D [SOLVED]
« on: September 28, 2017, 08:56:18 AM »
Thanks! I submitted a pull request to fix a bug.
Also I think its in the wrong category.

3
General Discussion / Re: Platform Effector 2D
« on: September 27, 2017, 10:40:39 PM »
Very cool. I didn't even think about combining them.
Yes please add to the ecosystem. I'm definitely going to be making more actions. Being able to add to the ecosystem would be great.

4
General Discussion / Re: Platform Effector 2D
« on: September 27, 2017, 08:01:58 PM »
I went ahead and solved this myself.

https://gist.github.com/willt/80389584e207398f1209d9fcb699ef8f
https://gist.github.com/willt/c9f2c2326e64c45895b357e2a6ce46b9

Not sure I followed the right naming conventions but I could clean up and if I could add it to the eco system that would be cool.

5
General Discussion / Re: Platform Effector 2D
« on: September 27, 2017, 05:44:47 PM »
https://docs.unity3d.com/Manual/class-PlatformEffector2D.html
I have this component on a platform object.
I want to dynamically alter the Collider mask, removing certain layers from it then adding them back

6
General Discussion / Platform Effector 2D [SOLVED]
« on: September 27, 2017, 07:12:25 AM »
I need to update the Collider Mask of the Platform 2D. I need to remove one of the layers and then re-add it. Any thoughts of how to do this?

7
Playmaker Help / Re: My first FSM with Playmaker
« on: May 27, 2013, 11:14:34 AM »
Thanks for the feedback Jean!

What is your reasoning behind naming events all caps?
I was thinking about naming global events with all caps.

8
Playmaker Help / My first FSM with Playmaker
« on: May 26, 2013, 11:53:22 AM »
This is the first FSM I have created with Playmaker.
Looking for feedback if I'm on the right track or perhaps have too many things going on.

"Got Hit" and "Check Idle Distance" state transition to the global "chase" event.
Also "hit" event is being fired off from code from fsm.SendEvent with EventData set with damage amount.
"Chase Player" plays walking animation and sends message to fire off pathfinding and movement.
"Attack", "Got Hit", "Died" play animation and sound

Still need to add a spawn item on died for player to pick up items.

Thanks!


9
Playmaker Help / [solved] Ultimate FPS Camera
« on: May 25, 2013, 09:38:17 AM »
When using Ultimate FPS Camera with PlayMaker, if you fire your gun, it never stops firing unless you right click or something.

If you uncheck "Control Mouse Cursor" in PlayMakerGUI it seems to solve the problem.

What exactly does "Control Mouse Cursor" do?

Any idea what's up?

Thanks!

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