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Messages - Rabagast

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1
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 04:00:27 PM »
Ok!

It's an amazing asset. Thank you for your help and fast reply. :D

It's time to experiment a bit more. :)

2
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 02:52:29 PM »
Just some questions:

Do I need to have one MasterAudio Prefab in each scene? Or is it enough with one in the Main Menu Scene with the action Don't Destroy On Load?

When I add a MasterAudio Prefab in the scene, can I have more than one Group in Group Mixer? For example one for player sounds and one for enemies and one for collectible.


3
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 01:31:00 PM »
I like it a lot. Thank you for your recommendation of this asset.

Another thing I like, is that you use "Master Audio Play Sound" and just write the name of the audio clip. And that you also can change the audio clip without changing the name, if you know what I mean. :)

4
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 11:08:09 AM »
7 was the right number. I just need to experiment a bit as you say. :)

5
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 11:06:29 AM »
I think in my case, I need  to have 10, because I destroy so many asteroids. And also reduce the volume a bit on that sfx. :)

6
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 07:18:23 AM »
Hi!

I found it. It looks very good so far. :)
I need to adjust the Voices (Weight) for the Asteroid Explosion sound.
If I have 10 voices and shoot more than 10 at the same time will result that it will be no sound from asteroid 11 and more, right?

7
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 06:10:59 AM »
Hi!

I just bought Master Audio. :) Where is the Playmaker Actions? Do I need to download them separately?

8
General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 12:46:30 AM »
Is it this one you mean?
https://assetstore.unity.com/packages/tools/audio/master-audio-aaa-sound-5607

I read that this has voice limit. Does this voice limit in Master Audio meanss that you can set up a voice limit for each sound? Or is it sounds of all types?

Does this support Playmaker? Are there Actions for Playmaker included?

Many questions. :)

9
General Discussion / Re: Sound Manager Pro
« on: February 21, 2018, 02:37:47 PM »
I didn't find any "voices" on the user manual I have on SMP. On Project Settings/Audio is something called, "Max Real Voices". I tried to change that, but then it results that sometimes I didn't hear that sound, if other sound played, if you know what I mean.


10
General Discussion / Re: Sound Manager Pro
« on: February 21, 2018, 09:48:17 AM »
Ok!

How can I do that? Meanwhile, I will try to figure out it by myself. :)

What is SMP?

11
General Discussion / Re: Sound Manager Pro
« on: February 21, 2018, 08:14:35 AM »
The audio clip itself is good. It's when I shoot a lot of enemies. I mean, go crazy with the shooting. For example if there is 20 asteroids on the screen. The audio clip overlap each other. So the sound FX will be overloaded.

Can I check the decibel in Unity?

12
General Discussion / Re: Sound Manager Pro
« on: February 21, 2018, 05:20:17 AM »
Quote
It's not all about reducing volume, you need to use compression, sidechain compression and eq.

Hi!

Will that help to reduce the crackling sound? And can I do this in Unity or do I need to use for example Audiocity?

13
Playmaker Announcements / Re: Playmaker Game Jam
« on: February 07, 2018, 04:25:53 PM »
Sounds very nice. Can we make whatever we want? Can I use a part of a game I'm working on right now? Or do I need to start from scratch?

14
General Discussion / Re: Sound Manager Pro
« on: January 30, 2018, 02:52:26 PM »
Another thing I tried to do, is to edit the sound in an sample program like Audiocity. Reduce the Amplify a bit. It helped. I need to reduce it a little bit more.

Doesn't Unity has an audio mixer? I never tried it before. Do you think I can make something there so it sounds better?

15
General Discussion / Re: Sound Manager Pro
« on: January 30, 2018, 02:27:44 PM »
Quote
Make sure all your audio clips start and end at 0 volume
What is the best way to set up the audio clip so it starts and end at 0 volume?

Quote
Another thing i saw is pooling sound so if there are more than x sounds going on fade out 1 (usually the one that was started longest ago.
And how can I fade out the sound in this case?

And the sound crack has nothing to do with SoundManager Pro anyway. It's not what I need help with. It's to avoid sound crack when I go crazy on a lot of asteroids with the triple shot weapon. :)

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