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Messages - Rabagast

Pages: [1] 2 3 ... 42
1
Playmaker Help / Re: Player bouncing on top of the ladder
« on: November 21, 2017, 02:43:28 PM »
I couldn't send you any file as a pm, so I send it here. :)

2
Playmaker Help / Re: Player bouncing on top of the ladder
« on: November 21, 2017, 02:36:43 PM »
Quote
Can you pm me a sample scene, so i know your setup and can try to find a solution.

Now you can check your mail. :)

3
Playmaker Help / Re: Player bouncing on top of the ladder
« on: November 21, 2017, 02:30:51 PM »
Hi, djaydino!

Thank you! I will pm you a sample scene in a few minutes. :)

4
Playmaker Help / Player bouncing on top of the ladder
« on: November 21, 2017, 07:05:42 AM »
Hi!

Is there a way to avoid the player bouncing or jumping on the top of the ladder after he is finish climbing? Please watch the video so you can see if you don't understand exactly what I mean.

In a very old platformer I was working on, I fixed this to just turn on kinematic on the player when he is on the top of the ladder and turn it off again when I move the player left or right. That was with Unity 5.4.1, but after Unity 5.5.0, they did some changes on Rigidbody 2D, so I got a lot of problems with this.

I have tried a lot of things already and nothing works properly, so I don't know how to solve it. Please give me suggestions I can try. :)

https://www.youtube.com/watch?v=wAImvHpaLOc&feature=youtu.be

5
Playmaker Help / Re: Convert Float 0.00 to 000
« on: October 09, 2017, 05:11:08 AM »
I found a solution for this. I used two build strings. :)

6
Playmaker Help / Re: Convert Float 0.00 to 000
« on: October 09, 2017, 05:03:24 AM »
Quote
Try this if work for U

Hi!
Thank you! I will try it later. Meanwhile, I have have another question. I post it here since it's a similar question.

I use build string to build the game time. The game time will be like this:
"Time 0.00" In the separator field, I have punctum, but this punctum will be between all the elements, like this:
Time .0.00. Is it a way to fix this?

7
Playmaker Help / Re: Convert Float 0.00 to 000
« on: October 08, 2017, 07:10:25 AM »
Hi!
There is a Float to Int action, but I don't know if I can or how I can convert for example 3.50 to 350 when I convert it to Int.

8
Playmaker Help / Convert Float 0.00 to 000 [SOLVED]
« on: October 08, 2017, 01:26:17 AM »
Hi!

Is it a way to remove the decimal in a Float variable? For example I want 3.50 to be 350.

9
Playmaker Help / Re: Playmaker 1.8.5 doesn't work in Unity 5.6.1[SOLVED]
« on: September 30, 2017, 11:22:03 PM »
Hi!
No problem. :)

10
Playmaker Help / Re: Bullet system
« on: September 27, 2017, 02:58:55 PM »
Quote
Is there a better way to check collision than the on trigger function?

I normal use collision event for object which will hit other objects in high speed, for example bullets.

I don't know about the pooling system. I have never used that. :)

11
Playmaker Help / Re: Playmaker 1.8.5 doesn't work in Unity 5.6.1
« on: September 27, 2017, 02:52:43 PM »
Hi, Alex!
It worked! Thank you! :D

12
Playmaker Help / Playmaker 1.8.5 doesn't work in Unity 5.6.1[SOLVED]
« on: September 25, 2017, 05:21:22 PM »
Hi!
When I created a brand new project in Unity 5.6.1 and installed Playmaker 1.8.5, I got a lot of these errors:

TypeLoadException: Could not load type 'UnityEngine.ImageConversion' from assembly 'PlayMakerEditor'.
HutongGames.PlayMakerEditor.FsmEditorStyles.InitCommon () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorStyles.cs:1103)
HutongGames.PlayMakerEditor.FsmEditorStyles.Init () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorStyles.cs:1096)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:626)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:95)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:72)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


It worked in Unity 2017.1, but then, there is a problem with Text Mesh Pro.

Does anybody else has problems with Playmaker 1.8.5 in Unity 5.6.1 and Textmesh Pro in Unity 2017.1?

13
Playmaker Help / Re: Two Player
« on: September 22, 2017, 08:03:56 PM »
It's because you probably use the same key input on both players.

14
Playmaker Help / Re: Array Maker - Index is less than 0
« on: September 22, 2017, 08:01:54 PM »
No. The first state, I use get key down - Up Arrow and Down Arrow. There I also have Int Clamp. If I have an Int Compare in this state and it goes to another state when the index is 0, I can't return back to the same state, because the index will still be 0 and the Int Compare will check the index and go to the the same state again and again and again. If you know what I mean. Or else I can show a screenshot. :)

15
Playmaker Help / Re: Array Maker - Index is less than 0
« on: September 22, 2017, 07:34:23 PM »
Hi, djaydino!

I tried with Int Compare, but the problem was that I got this loop problem, because it goes back to the state where I use Int Compare, but what I did to solve this, is to add two extra states where it checks for the first index and last index. Here I use Int Compare. If it's greater than 0, it goes to the next state where I use Array List Get or else it goes back to the previous state. The same for the last index. It worked. :)

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