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Messages - NinjaX

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Playmaker Help / Re: Resource Load Async[SOLVED] [ECOSYSTEM]
« on: November 27, 2017, 10:18:01 AM »
I'm sorry I'm OK actually lol Im sorry! I freaked out, but than went to sleep and came up with another solution.


Playmaker Help / Re: Resource Load Async[SOLVED] [ECOSYSTEM]
« on: November 26, 2017, 10:03:05 AM »

Sorry not sure If I should bump this or start a new thread.... Sorry.

I need an action that Loads All Resources Asynch. I think this might be my only option so I really need this. Thank you so much.

Action Requests / Re: Play Sound (with a delay)
« on: October 01, 2017, 10:50:21 AM »
TY for the replies... I guess its not a major thing. But would be convenient... I dunno.

Action Requests / Play Sound (with a delay)
« on: September 30, 2017, 03:30:33 PM »
Super random sorry, but I was just thinking it would be convenient to have the PLAY SOUND action come with a delay if possible ?

Sometimes you need the sound clip to start in that state, that, say is 2 seconds long but you need the .5 audio clip to start at like .75 seconds or something like that. That was a specific example lol

Im just asking for a friend ...

Action Requests / Re: TriggerEvent - Target Object
« on: August 26, 2017, 05:42:19 PM »

Sorry but I need help with an ALTERNATIVE for Trigger Stay!

When you put a Trigger enter event it lets you store the results in a "GameObject Variable" How do I use this with BOOLS ?

What is the best alternative for Trigger Stay ? Thank You so much :)

Playmaker Help / Re: too many Int Switches ?
« on: July 09, 2017, 02:55:06 PM »
TY Very much for all your help!

Action Requests / Re: Asset Bundles Actions
« on: July 08, 2017, 08:37:02 AM »

Does anyone know more about this ? I think I really need Assets Bundles ASAP!!

Any news if playmaker already has this ?

Playmaker Help / Re: too many Int Switches ?
« on: July 07, 2017, 05:42:24 PM »
Hello again lol

I think what I need may Resource.Load and I am messing around with PlayMaker action of it, but am having a hard time grandstanding it ?

In: "Assets Path" do I just type in Resources and create a folder like that in my game because that didnt work lol

Can someone help me understand a little and Ill take it from there :)

(Moments Later)

OK so what you do is just create a "Resources" folder and than place the name of the object you want in Assets Path :D


Now I am experiencing an Issue where when I do that and than use that to "create and Object" it makes two ? ? And its call it a clone :-O WHY ? lol

Playmaker Help / Re: too many Int Switches ?
« on: July 07, 2017, 02:37:33 PM »
So my experiments are a little confusing. It may be that using Array is not going to help as much ?

May I ask if anybody knows, IF you have a list of Items in an array attached with your character Does it load ALL of those Items into the Scene ?

Because I have a list of Items and I just need to take one Item from the list. And i have multiple Array lists.

Its for a Customization mode, so people can choose what to wear and than apply it on the character later.

So to recap what I am asking, if anyone knows, does it LOAD all the things on the list ? Or I was using a INT SWITCH does it load everything or just what it needs to do based on the INT ?

Because from these long load times it seems that it loads everything into the scene ?

Playmaker Help / Re: too many Int Switches ?
« on: July 06, 2017, 10:00:58 AM »
OK so I figured out how to do all these things on my own, turns out Arrays are super easy to use lol.

I shall you keep updated with my new experiment TY again :)

Playmaker Help / Re: too many Int Switches ?
« on: July 06, 2017, 09:45:56 AM »
OK so it turns out that this was really easy to learn lol

Now I need help understanding if there is a way I can use the Array list to send event like an INT SWITCH or maybe create an FSM/state on the character ?

Playmaker Help / Re: too many Int Switches ?
« on: July 06, 2017, 09:00:33 AM »
So after many testes I believe this is the source of my problem ? I think...

I have on my character 7 FSM each one that has an INT SWITCH with a 100 or so items. So when it loads it tells it what Hair, and cloths and Items and so to apply, fairly simple and straight forward.

BUT I think this is whats causing my long load times. So I need to teach myself how to use array lists now, and maybe this will help ? I dont know until I try. But this is new to me. If anyone is familiar with Arrays and Can help me understand simply how I can maybe convert or use the INT VARIABLES I have with Arrays in order to access things.

So if you know arrays what Im asking for help on (Which ill learn by-myself in time, but who has time these days lol) is:

How do I use an array list with Playmaker to pull up an Item and than place it in the scene ? I think this is easy to do, I dont know.

Playmaker Help / too many Int Switches ?
« on: July 05, 2017, 07:03:23 PM »
Hello :)

May I ask, if you have a character with say 6 FSMS on them and each one has an INT SWITCH that connects to a 100 different states that load different stuff.

Is this going to cause the LOAD times to increase ? I feel like that is the situation that I am in right now, and was wondering if anyone has an idea on how I can get around this ? If there is a better method maybe ?

TY in advance :)

Playmaker Help / Action from script...
« on: July 04, 2017, 02:27:41 PM »
Hello fellow Playamakers and 4th of July,

May I ask for help from anyone whos good at making actions for scripts... I am using KRIPTO effects!/content/67803

And he has a small guide on how to apply or update at run-time. I was wondering if anyone would be willing to help me make actions for these... 

Here is hes small guide:

For creating effect in runtime, just use follow code:

var currentInstance = Instantiate(Effect, position, new Quaternion()) as GameObject;
var psUpdater = currentInstance.GetComponent<PSMeshRendererUpdater>();

You can change scale of effect using tranform scale of gameObject.

Thank you s much in advance. I have so much on my plate right now with this game, and have recently had to make MAJOR changes for the sake of optimizations which is where im at right now with all these things like re-doing the FX :D

Playmaker Help / Re: Enter a name on the PS4
« on: June 07, 2017, 09:43:51 PM »
store player name

Thank You so much bro, I guess the real issue I am having is getting the PS4 keyboard up which was throwing me off. But I dont think you can help me with that. BUT SUPER TY for this my man! You are above and beyond awesome :D :D

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