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Messages - dreamlarp

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User Showcase / Re: After! New RPG game with 100% Playmaker
« on: November 14, 2013, 05:59:02 AM »
I am glad you chose serializer. It also helps if you are going to make a web game as its not that hard to have that work with mysql. I look forward to seeing your finished product. For dialog system with quest system I will use the Dialog system that came out. It had playmaker support and is an amazing asset.

I also can't wait to see how your game comes out.

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I have created this poll because i have learned a lot from the existing official Playmaker video tutorials, and i would like very much to see new great series on Playmaker.

They are great, I agree.

What would you want to see in a new set, anything specific?

Well for starters what I posted above. This kit is amazing in that he supports so many other products. Many of us have several of the products on his list. Making a tutorial series on those products would be a great start.

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Playmaker Tips & Tricks / Re: The BEST 3D drawing package for Unity
« on: November 11, 2013, 10:36:09 PM »
 "I was on Piratebay"

Dude thats a pirated software site that some of my good friends programs were posted on so they lost a lot of money. Sites like that make families loose needed income.

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Playmaker Tutorials / Re: Ultimate FPS Camera tutorials
« on: November 11, 2013, 06:25:09 PM »
@Lane,

How is this example cumming?

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I would like to see some video's on some of the plugins that playmaker has support for like NGUI. UFPS, Dialog system and photon ect...

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Playmaker Tutorials / Re: Ultimate FPS Camera tutorials
« on: November 09, 2013, 07:51:33 AM »
I can't wait to see this example now. I have added the Dialogue System for Unity to my stash and it will add a lot to my games. With your new example it will be amazing. Helping get this space example figured out will be a big help.

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Playmaker Help / Problem inporting the playmaker NGUI (free) add-0n[SOLVED]
« on: November 07, 2013, 06:01:24 AM »
I imported the NGUI free package without error. But when I imported the playmaker NGUI (free) add-on I got this error.

Assets/PlayMaker NGUI/Actions/Buttons/NguiPlayTween.cs(159,78): error CS0117: `NGUITools' does not contain a definition for `GetActive'

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Playmaker Tutorials / Re: Ultimate FPS Camera tutorials
« on: November 06, 2013, 08:27:48 PM »
Jean made some great, handy actions for the UFPS kit.

https://hutonggames.fogbugz.com/default.asp?W1110

As far as tutorials related to Playmaker integrating with it I'm not sure there are any.

When I started using it I just studied the documentation, the demo scenes and what followed what was available in the Unity Thread and that was pretty sufficient to get going and make something usable. The author provided some great examples and prefabs in the package and as I recall the doc's were pretty good.

I can make some tutorials, what do you specifically need to do?

Hi, I'm beginner in game making and playmaker.
This is what I'm looking for to build my first game.
Is it posible for mobile ?
Sorry for my newbie question.

If you got the VP kit you should be on his forums also. He has posted that they are working on a multiplayer addon now. They had been working on it already they just wanted to get the mobile app done first.

@Lane
I have been trying to get their kit to use two weapons like your Oomph for mechs/space ships. Could you please make a demo of just your ship and its controls from your kit. I mean with just two weapons and their projectiles and the ship controls for me to look over? It would be easyer for me to look through a stripped down version than your whole kit.

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Playmaker Tutorials / Re: Turning off and on add-ons
« on: November 06, 2013, 09:02:05 AM »
Good deal.
Using the UFP Kit and playmaker is not that hard making the basic game part. Its the added stuff that takes some learning. Since I don't have a level designer the levels are harder than this stuff really.

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Playmaker Tutorials / Re: Turning off and on add-ons
« on: November 06, 2013, 08:41:02 AM »
Thank you. I will look up how to changing that after they leave the level also. I will need to turn on many scripts and components when the level starts and off when they leave.

So I take it that I would need to attach all of these things and have them turned off by default and only turn them on if a flag is sent from the main menu?

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Playmaker Tutorials / Re: Turning off and on add-ons
« on: November 06, 2013, 08:06:34 AM »
Found this..
KGFMapSystemSetMinimapState      Enable/Disable display of the minimap.
Thank you. now what about disabling an attached script?
In the UFP Kit you can enable all weapons and amo by not attaching the simple inventory to the player object. Can attached scrips be turned off for a time period?

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Playmaker Tutorials / Turning off and on add-ons
« on: November 06, 2013, 12:07:09 AM »
I am planning on an ingame store that will offer things like raidar (mini-map)
https://www.assetstore.unity3d.com/#/content/3977

How would I activate this and deactivate this and other add-ons with playmaker?

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User Showcase / Re: After! New RPG game with 100% Playmaker
« on: November 05, 2013, 05:10:34 PM »
Yes your game is a single player game so this may be the best. Plus your buyers might object to needing to buy another add-on just to use yours.

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User Showcase / Re: After! New RPG game with 100% Playmaker
« on: November 05, 2013, 04:40:20 PM »
Fantastic. I hope you release it when I have the money to buy it at the release amount. Thinking over the save have you tried this:
https://www.assetstore.unity3d.com/#/content/3675
Instead of Easy save? Its free to use but does not have as many save types as Easy save. But still worth a shot to begin with.

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