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Messages - craigz

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1
Hi,

Downloading the other version of Vuforia Playmaker (Unity 5 on ecosystem) gives this error.

Code: [Select]
Assets/PlayMaker Vuforia/Scripts/PlayMakerVuforiaVirtualButtonProxy.cs(60,31): error CS0246: The type or namespace name `VirtualButtonAbstractBehaviour' could not be found. Are you missing an assembly reference?

Deleting the offending file on 2018 gives this error:

Code: [Select]
Assets/PlayMaker Vuforia/Actions/VuforiaGetExtendedTracking.cs(34,3): error CS0246: The type or namespace name `IEditDataSetBehaviour' could not be found. Are you missing an assembly reference?
Honestly, the main reason this is an issue is that Vuforia doesn't host past versions of their plugin (no idea why... it's really obnoxious). I read somewhere they had depreciated some functionality on extended tracking?

Vuforia Engine v7.2.20
"The Extended Tracking API has been deprecated. Use the Device Tracker to continue tracking when targets go out of camera view"

https://library.vuforia.com/content/vuforia-library/en/articles/Release_Notes/Vuforia-SDK-Release-Notes.html

2
Actually it was a fresh project :) I'm a new user to vuforia, though I have done the initial setup for enabling XR etc via their docs.

I downloaded the 2017 vuforia playmaker version through ecosystem and am using Vuforia 7.5.2.

Just tried clearing Vuforia playmaker support and reimporting, same issue.

3
No dice with the updated scripting define symbols.

Here is the error:
Code: [Select]
Assets/PlayMaker Vuforia/Actions/VuforiaSetPersistExtendedTracking.cs(29,13): error CS1061: Type `Vuforia.ObjectTracker' does not contain a definition for `PersistExtendedTracking' and no extension method `PersistExtendedTracking' of type `Vuforia.ObjectTracker' could be found. Are you missing an assembly reference?
Let me know if there's anything else I can do to help :)

4
General Discussion / Re: FSM Scene/Object Serialization?
« on: October 01, 2018, 07:45:00 PM »
Primarily a way to save the game state :)

The past few years I've really been struggling with my world map and storing all sorts of nested data. (Locations that have array lists of units stored there, armies walking around with unique names that have unique unit lists... etc) and at first I used Player Prefs, but it was super limiting, quiiiickly jumped over to Easy Save, but I was having to build a ton of initialization checks for the data, so instead I then ported everything over to Game Data Editor which has been great, but from the way I hear people talk about serialization it just sounds like exactly what I'm looking for.

Granted this is without me really understanding how it would fit in a Playmaker context. But the way I envision it is if scenes loaded with whatever prior variables were set to the last time it was open, that would be fantastic :)

5
Just wanted to chime in on here again :)

Looks like with Vuforia 7.5.20 this is an issue again.

Using Unity 2018.2.10f1 over here. Going to try and downgrade Vuforia :)

-craigz

6
Share New Actions / Re: Cinemachine Support [OCTOBER 2018]
« on: October 01, 2018, 08:31:36 AM »
Excellent! Thanks Jean :D

7
Share New Actions / Re: Cinemachine Support [JULY 2018]
« on: September 27, 2018, 01:40:38 PM »
Also wanted to follow up, I removed cinemachine, did a fresh import, then reimported ALL, and the previous errors went away.

Though now I get this error.

Code: [Select]
Assets/PlayMaker Cinemachine/Components/CinemachineBrainProxy.cs(30,43): error CS0123: A method or delegate `CinemachineBrainProxy.HandleCameraActivatedAction(Cinemachine.ICinemachineCamera)' parameters do not match delegate `UnityEngine.Events.UnityAction<Cinemachine.ICinemachineCamera,Cinemachine.ICinemachineCamera>(Cinemachine.ICinemachineCamera, Cinemachine.ICinemachineCamera)' parameters

8
Share New Actions / Re: GetRelativeDirection2D
« on: September 27, 2018, 08:44:10 AM »
This is great Thore :D thanks for making this :)

Question! What's the usecase that you've been using it for if you dont mind me asking? :D

9
Share New Actions / Re: Cinemachine Support [JULY 2018]
« on: September 27, 2018, 08:41:33 AM »
Bumpity bump :)

@Thore
Good to know it wasnt't just me ;D

10
Share New Actions / Re: Steamworks.NET BETA
« on: September 25, 2018, 08:05:58 PM »
You should be very proud :) I know this was no small feat!

Excited to see it put to good use! :D

11
Share New Actions / Re: Cinemachine Support [JULY 2018]
« on: September 25, 2018, 08:04:44 PM »
Hi Jean!

I just imported this (and the Cinemachine 2.2.7 from package manager) into Unity 2018.3.0b2 and am getting a couple errors. Not sure if beta specific or not, just wanted to give a headsup :)



Code: [Select]
Assets/PlayMaker Cinemachine/Actions/Common/CinemachineActionGetAxisSettingsBase.cs(75,49): error CS1061: Type `Cinemachine.AxisState' does not contain a definition for `m_InvertInput' and no extension method `m_InvertInput' of type `Cinemachine.AxisState' could be found. Are you missing an assembly reference?
Code: [Select]
Assets/PlayMaker Cinemachine/Actions/Common/CinemachineActionSetAxisSettingsBase.cs(74,30): error CS1061: Type `Cinemachine.AxisState' does not contain a definition for `m_InvertInput' and no extension method `m_InvertInput' of type `Cinemachine.AxisState' could be found. Are you missing an assembly reference?

12
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: September 24, 2018, 08:43:34 AM »
This sounds SO cool Jean, a great addition and I'm excited to play with it :D

13
Share New Actions / Re: Steamworks.NET BETA
« on: September 24, 2018, 08:40:00 AM »
Wahoo! :D been so excited for these! Super pumped! :D

14
Share New Actions / Re: TNET 3 PlayMaker integration.
« on: September 24, 2018, 08:37:18 AM »
Thanks for the repo link, just followed and starred! :D

Any progress on a tutorial? Even just for quick setup and use with your actions. Super excited!

15
Share New Actions / Re: New Random Variables by seed (Actions)
« on: August 23, 2018, 01:28:50 PM »
Ahhhh! This is SO useful haha :D

Would love to see these on the Ecosystem :)

Thank you!

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