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Topics - OddButAwesome

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Hi all,

Having an issue as per the subject line.

I have a button in the top right X that has the FSMs as follows:
- Check Button
- Player Prefs Set High
- Quit Application.

While the game is running the high score is displayed and updated correctly whenever a new score beats it. When I quit using the X button or task switch and restart the game the score is set to 0.

Can anyone see something wrong in my setup?

Thank you.

User Showcase / White White Red - Simple Android pew pew
« on: October 09, 2015, 09:05:45 PM »
Hi guys,

First up thanks to all the peeps on the boards here for all their help. It was the helpfulness of these members which made the decision to purchase Playmaker all too easy.

My first 'complete' game. Still lots of stuff I want to do with it while keeping the original premise of super simple gameplay. But as is, it's a minimum viable product I guess. Single finger press moves and shoots. Just last as long as you can.

I may change the theme from space to cute character.


Let me know what you think I can do to improve it.

Playmaker Help / Google Play plug in (now unsupported)
« on: October 07, 2015, 05:34:54 AM »
Hi all,

Just wondering if anyone has found tutorials or has tips on setting up a (now unsupported) plugin from user Marsh ( I have Googled and Youtubed but I have not been able to find much on how to set the whole thing up.  He has stated he has set the project aside due to being busy with other things and I would like to respect that by not contacting him further.

I am trying to setup an online leaderboard for Android. Is this the best way for a non/very noob coder like myself?


Playmaker Help / Jet flames based on movement/Velocity?
« on: September 30, 2015, 11:06:55 AM »
Hi all,

Having a bit of a challenge getting jet flames (mesh plane object) to scale into view when the player moves. Currently using a prefab 'MobileSingleStickControl' which works well enough. So flames can't appear based on keystrokes but I guess should appear based on ship movement or joystick direction.

Game is a 2D shooter type. Player is a ship with guns facing right. I would like the jet flames to appear on the top, rear and bottom when the player moves down, right and up respectively. i.e. player moves down flames appear on the top.

I was originally hoping to read the direction of the ship and have the flames scale as per the paragraph above. Each flame objects has its own (empty) parent which is centered on the player object so by scaling the parent the flame should appear to the person playing to shoot in and out.

Am I going about this totally wrong? What is a better way?

The pics below - the FSM is attached to the player.

Still new at this. Any help would be most appreciated.


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