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Messages - escpodgames

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661
Playmaker Help / Re: NullReferenceError with iTween
« on: February 13, 2013, 02:12:43 AM »
Pin pointed the issue to user error  ::) had turned off the FSM setting the Game Object to move.

662
Playmaker Help / Re: half side touch to control character invisible gui?
« on: February 13, 2013, 12:55:43 AM »
Easy - Use touch position

Get touch info Action will give you the X and Y position of the touch (normalized)
(the bottom left is 0,0 and top right 1,1)

Float compare - if touch x is greater than 0.5 its a right hand side touch if its less its a left hand side touch.

Hope that makes sence, I can show an example if that helps.

663
Playmaker Help / NullReferenceError with iTween [solved]
« on: February 12, 2013, 09:50:55 PM »
Hey Guys,

I'm getting a NullReferenceError with iTween Move To and iTween Rotate To actions. I found an old thread (from Nov 2011) but there was no mention of how to fix it.

http://hutonggames.com/playmakerforum/index.php?topic=842.0

Using Unity 4 and the latest iTween - Any ideas?

Cheers
Andrew

664
Playmaker Help / Re: Safe to use large amount of globals?
« on: February 10, 2013, 05:31:58 PM »
Ah right. Thanks, that should help keep my global variables tidy.

I thought you meant it would do it in the globals window :P .. which is why it wasen't working :)

665
Share New Actions / Re: A* pathfinding (beta 0v75)
« on: February 04, 2013, 11:26:08 PM »
It's at the bottom of the first post (attached)

What browser are you using? I cant see forum attachments on my mac :S

666
Playmaker Help / Re: Safe to use large amount of globals?
« on: February 04, 2013, 05:59:03 PM »
(tip: when using large number of variables or events, use "/" in their names to segregate them into categories. This helps A LOT)

Can't get this to work, could you explain what you mean by "use "/" in their names to segregate them into categories"

Cheers
Andrew

667
Action Requests / Re: ArrayMaker - Get all gameobjects with Tag
« on: February 02, 2013, 06:52:43 PM »
Thanks Jean,

Now that you have pointed it out it seems very obvious, thanks again for your help.


668
Action Requests / ArrayMaker - Get all gameobjects with Tag[SOLVED]
« on: February 02, 2013, 01:29:16 AM »
Hi,

I'm not sure if this has been created (I've looked and all I can find is get closest gameobject) but what I'm after is an action that will get all the gameobjects in a scene and create an array out of them. Basically when my level loads it will create an array of all the spawn points, as each level could have a different amout it would be great to do this on load and not manually add them each level.

Cheers
Andrew

669
Hi Kiriri,

Awesome work btw! Do you think you could explain how to get "permanent and ,after the creation, free decals" using your actions.

670
iOS Help / Re: Touch Info - Delta Postion
« on: September 02, 2012, 06:29:03 PM »
Thx for the reply guys, This is what I expected it to be but when I tried it, it didn't work :S

I got around it by storing the "store x" in a variable in a state above the "store delta X"  ... its just for a prototype so ill revisit it when/if we create the full game.

Cheers

671
Action Requests / Re: Swarm Manager
« on: August 29, 2012, 10:04:36 PM »
Looks like it could be a pretty handy Plugin - I would be keen to know what comes of this.

672
iOS Help / Touch Info - Delta Postion
« on: August 29, 2012, 05:40:04 AM »
Hi,

I'm a little confused what the Store Delta X and Store Delta Y components of the Get info touch is actually reading.
Does anyone know the difference between Store X and Store Delta X??

Thx

673
iOS Help / Re: Screen Tap OR Hold [SOLVED]
« on: August 28, 2012, 04:50:41 AM »
[SOLVED]

Answered it myself  ;D using the Wait Action I can delay a state with a Touch Event - Ended which will continue to evaluate , but FINISHED won't be sent before Time has expired

674
iOS Help / Re: Screen Tap OR Hold
« on: August 28, 2012, 04:17:21 AM »
Just tested a few other games and tap/holds in the os - There seems to always be a wait between when the finger presses the item and when it is registered as a Hold.

If I wait for 0.1 seconds and then have a Touch Event - Ended would that still register the end if it happened while it was waiting? Or is there a better way to do this?

675
iOS Help / Re: Screen Tap OR Hold
« on: August 28, 2012, 03:57:47 AM »
Running it on device (not using Unity Remote)

I can get it to read as a tap, it's just a very quick gesture required to get it to work. I assume this is if the finger is removed while still in state 02 ... which is micro seconds.

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