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Messages - escpodgames

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661
Playmaker Help / Re: half side touch to control character invisible gui?
« on: February 18, 2013, 02:03:15 AM »
The only thing i can see is the compare float is above the touch info action ... but that should still work :S

Are you actually trying this on a mobile device? when you said "touch" did you actually mean on an iPhone/ipod/ipad/ android?

662
Playmaker Help / Re: ArrayMaker sort alphabetically by name
« on: February 17, 2013, 11:23:08 PM »
It doesn't have to be done at runtime but would make it a lot easier as each level would have a different amount of items in the array.


663
Playmaker Help / Re: ArrayMaker sort alphabetically by name
« on: February 17, 2013, 07:23:25 PM »
I think ill just manually add the positions to the array, not ideal but at least it will work.

Thanks anyways Jean :)

664
Playmaker Help / Re: half side touch to control character invisible gui?
« on: February 17, 2013, 07:21:13 PM »
touch_x should be a float ... also just noticed I didn't make the get touch info Every Frame (the tick box at the bottom)

665
Playmaker Help / ArrayMaker sort alphabetically by name[SOLVED]
« on: February 13, 2013, 05:28:39 PM »
Hi,

I need to sort an array list alphabetically, the Array list sort action only works with strings from what I can tell.

On game startup I add a bunch of positions to an array, these positions are taken from existing game object. Everything works as expected except the order of the positions eg,
position_03
position_01
position_04
position_02

I did found an old thread - http://hutonggames.com/playmakerforum/index.php?topic=2381.0

Any word on this jean?

666
Playmaker Help / Re: half side touch to control character invisible gui?
« on: February 13, 2013, 05:13:56 PM »
Here ya go -



Uploaded with ImageShack.us

667
Playmaker Help / Re: NullReferenceError with iTween
« on: February 13, 2013, 02:12:43 AM »
Pin pointed the issue to user error  ::) had turned off the FSM setting the Game Object to move.

668
Playmaker Help / Re: half side touch to control character invisible gui?
« on: February 13, 2013, 12:55:43 AM »
Easy - Use touch position

Get touch info Action will give you the X and Y position of the touch (normalized)
(the bottom left is 0,0 and top right 1,1)

Float compare - if touch x is greater than 0.5 its a right hand side touch if its less its a left hand side touch.

Hope that makes sence, I can show an example if that helps.

669
Playmaker Help / NullReferenceError with iTween [solved]
« on: February 12, 2013, 09:50:55 PM »
Hey Guys,

I'm getting a NullReferenceError with iTween Move To and iTween Rotate To actions. I found an old thread (from Nov 2011) but there was no mention of how to fix it.

http://hutonggames.com/playmakerforum/index.php?topic=842.0

Using Unity 4 and the latest iTween - Any ideas?

Cheers
Andrew

670
Playmaker Help / Re: Safe to use large amount of globals?
« on: February 10, 2013, 05:31:58 PM »
Ah right. Thanks, that should help keep my global variables tidy.

I thought you meant it would do it in the globals window :P .. which is why it wasen't working :)

671
Share New Actions / Re: A* pathfinding (beta 0v75)
« on: February 04, 2013, 11:26:08 PM »
It's at the bottom of the first post (attached)

What browser are you using? I cant see forum attachments on my mac :S

672
Playmaker Help / Re: Safe to use large amount of globals?
« on: February 04, 2013, 05:59:03 PM »
(tip: when using large number of variables or events, use "/" in their names to segregate them into categories. This helps A LOT)

Can't get this to work, could you explain what you mean by "use "/" in their names to segregate them into categories"

Cheers
Andrew

673
Action Requests / Re: ArrayMaker - Get all gameobjects with Tag
« on: February 02, 2013, 06:52:43 PM »
Thanks Jean,

Now that you have pointed it out it seems very obvious, thanks again for your help.


674
Action Requests / ArrayMaker - Get all gameobjects with Tag[SOLVED]
« on: February 02, 2013, 01:29:16 AM »
Hi,

I'm not sure if this has been created (I've looked and all I can find is get closest gameobject) but what I'm after is an action that will get all the gameobjects in a scene and create an array out of them. Basically when my level loads it will create an array of all the spawn points, as each level could have a different amout it would be great to do this on load and not manually add them each level.

Cheers
Andrew

675
Hi Kiriri,

Awesome work btw! Do you think you could explain how to get "permanent and ,after the creation, free decals" using your actions.

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