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Messages - Gua

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1
Playmaker Help / Editor performance on gameobject with lots of fsms
« on: March 25, 2019, 05:37:45 AM »
I often work with gameobjects that have a lot of fsms on them. That means when that kind of game object is selected, performance in editor is very poor (5-10 fps).

If I collapse thosefsms like this. Performance gets back to normal.


But for my workflow I need fsm name and edit button. And collapsing those partially doesn't completely solve the issue


I guess it's because all those refresh buttons and extra stuff still needs to be rendered. By the way, I don't even know what those Refresh buttons supposed to do.

So is there a way to enable some simplified rendering for those fsm components in inspector or some sort of workaround for the issue?

2
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: March 04, 2019, 07:37:43 AM »
It doesn't work in Unity 2018.3 I get this error when I use Set Textmesh Pro Text action

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.setTextmeshProText.DoMeshChange () (at Assets/!scripts/Playmaker Extras/TextMeshPro_Playmaker-master/actions/Basic/setTextmeshProText.cs:69)
HutongGames.PlayMaker.Actions.setTextmeshProText.OnEnter () (at Assets/!scripts/Playmaker Extras/TextMeshPro_Playmaker-master/actions/Basic/setTextmeshProText.cs:47)
HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2768)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2715)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2643)
HutongGames.PlayMaker.Fsm.Start () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1926)
PlayMakerFSM.Start () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:548)

3
Playmaker Help / Re: Prefab button doesn't do anything in 1.9.p5
« on: January 05, 2019, 12:35:05 AM »
Maybe an option to ping the Asset so you can find it?
By ping asset you mean select it in project window?

4
User Showcase / Re: Finished Projects Made With PlayMaker
« on: December 30, 2018, 12:43:21 AM »
I've made a pretty successful hunting/horror game for steam, called Witch Hunt.

https://store.steampowered.com/app/661790/Witch_Hunt/

5
Playmaker Help / Re: Playmaker editor background stuck in lite skin
« on: December 30, 2018, 12:34:58 AM »
Have you tried the Default setting in Color Scheme?
Or worst case you could try Restore Default Settings, but that will reset other preferences too...
Non of the settings helped. Only when I managed to upgrade to latest version of playmaker the issue got fixed.

Hi.
May i ask why you downgraded your project?
https://hutonggames.com/playmakerforum/index.php?topic=19874.0

6
I was able to solve the issue! At some point I was able to downgrade Playmaker to 1.8.4 in 2018.3. And after fixing bunch of issues related to that downgrade, I've decided to try and install Playmaker 1.9p5 above downgraded 1.8.4 and now I'm not experiencing any issues.

I'm not sure what solved it, but I suspect that it issue might be caused by the fact that PlayMakersGlobals.asset wasn't located in default directory.

7
Playmaker Help / Prefab button doesn't do anything in 1.9.p5
« on: December 26, 2018, 12:15:38 PM »
This prefab button doesn't do anything in 1.9p5



I expected that it will select prefab on project window or open editing prefab mode, but it doesn't do anything. Is that normal? And how can I find prefab that I'm editing from error check window in current workflow?

8
Share New Actions / Re: Set Material HDR Color
« on: December 24, 2018, 12:03:15 PM »
in Unity 2018.3 this action shows this error


9
Feature Requests / Re: An Even Darker FSM Background Setting?
« on: December 24, 2018, 10:44:47 AM »
Got same issue. It looks fine in Unity 5.66 and in new project.






10
Playmaker Help / Playmaker editor background stuck in lite skin [SOLVED]
« on: December 24, 2018, 10:39:29 AM »
I've just downgraded my project from Playmaker 1.9 to 1.8.4 and for some reason editor background got stuck in lite skin. Any idea how can I fix it?

https://i.gyazo.com/fd59aa4cf32866fed3cda608e1ab74cb.png

11
Also are you able to share the project so I can look at it? PM me a download link if you can share.
I've sent you PM with the link.

12
Unfortunately error has returned. Right now my project is at a stage where this error doesn't happen. But as soon as I open Canvas_RFPS prefab, edit fsm in there a save it. This error returns.

https://www.youtube.com/watch?v=c8pQn0t8ox8

Happens also when I edit other prefabs.

13
Unfortunately in the process of this fix, most Run FSM actions lost connections to template.

14
Okay. I've made a huge progress. I've completely deleted Playmaker folder and installed Playmaker from the scratch into proper directory (Previously it wasn't in Playmakers default directory) some new errors appeared related to specific actions. When I've solved those errors, I did the test and Non-negative number required number did not pop-up. I'm not yet sure if logic somewhere is now broken. I'll post when I will have more info to share.

15
I'm currently doing some experiments, trying to find source of the issue. One strange tring that I've encountered is that. While I can use easy save 2 actions, I'm not able to locate scripts where those actions are stored

https://i.gyazo.com/fbcab2ee6b51c8cb0372fda110b863b4.png

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