playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gua

Pages: 1 ... 6 7 [8] 9 10
106
I've got dame problem :(


107
Playmaker Help / Get Property and JavaScript
« on: June 14, 2014, 11:44:38 AM »
Does get property work with JavaScripts?

108
Set Material color works fine with Diffuse, but it doesn't work with Particles/Alpha blended material type.

109
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: June 07, 2014, 04:38:00 AM »
In a vp_FPController script, there is an state system

I would love to have ability to catch and assign those states. Obvious example is I need to know when player is that, of course in a new version of UFPS support we will probably have "ufps is dead active" action. But there is where I would use less obvious example.

For example I want to build stamina system. For that, I need an ability to know, when player is running, and ability to temporary remove block ability to run.

Just one of examples of the fact, that current level of integration with UFPS is too shallow.

110
Action Requests / Re: Random Audio Play
« on: June 07, 2014, 03:27:30 AM »
A need Random Audio Play, cause I want sound to use settings from Audio Source. Play Random Sound does not do that.

111
Action Requests / Random Audio Play
« on: June 06, 2014, 06:40:57 AM »
To not make things like this.


112
Official Action Updates / Re: SoundManagerPro Actions
« on: June 05, 2014, 08:49:58 AM »
Now I'm double happy that I've bought SM Pro when it was discounted.

113
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: May 30, 2014, 01:24:46 AM »
I would also love to see action that can change currently equipped weapon. It's a must have, for those who build their own mobile UI.

114
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: May 29, 2014, 11:28:26 AM »
It would be also awesome, if you add Mobile Add-on for UFPS support. Last time I've tried add weapon using Playmaker in old version of UFPS, it added a weapon, but messed up mobile interface.

http://u3d.as/content/vision-punk/mobile-add-on-for-ufps/5Mp

115
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: May 28, 2014, 06:22:01 PM »
They have updated UFPS. I have feeling that a lot of those actions does not work with the new UFPS, cause they made a major update to inventory system.

116
Share New Actions / Re: Generic message to event broker
« on: May 25, 2014, 09:12:08 AM »
Problem was caused by wrong message. So it sin't solved in the last version.

117
Share New Actions / Re: Generic message to event broker
« on: May 24, 2014, 04:17:03 PM »
Thanks for the awesome tool! Updated the description in the prefab to avoid future confusions - I know I'll be coming back to this thread in the future ;p
Didn't work for me http://youtu.be/HWNHNYWMCdg

118
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: May 24, 2014, 03:37:02 PM »
What about vp_Switch support?

119
General Discussion / Re: Welcome! Please introduce yourself!
« on: April 11, 2014, 10:24:32 PM »
Hello!



Very cool, and you now you developing your games on Playmaker? Soon I hope can share some of the games that I'm idealizing.
Yes. I switched to playmaker and I'm loving it.

120
General Discussion / Re: Welcome! Please introduce yourself!
« on: April 11, 2014, 01:57:07 AM »
Hello!

Little bit about me.

I think I’ve start playing video games when I was 6th years old. Even when a didn't have a PC, I’ve already was interested in making games. I've made some  games on paper, for chips and dices. When I got my first windows pc, I soon discovered that you can make games on it and it was mind-blowing. For a long time a was making maps and mods for Half-Life/Counter-Strike and some other games. http://creashock-studios.com/?page_id=115 I've even won some counter-strike maps competitions. In some magical way I got the job in GameDev industry. I've started as a tester but soon became Game Designer.

By now I have four released commercial projects as Game Designer.

Pirate Hunter (PC)

iPirates (iOS)

Go Fishing (Facebook, iOS)

Hidden Animals (Facebook)


When I was working in the industry, in a spare time, I've started making a game called Sector Zero using GameSalad engine.

Last summer I quit my job and became Indie. So far I've released two games as indie, but more will be released soon.

Sector Zero (iOS, Android)

Telepathy Zero (iOS) (made with Playmaker)

Pages: 1 ... 6 7 [8] 9 10