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Messages - mrminico

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16
I posted it here to follow up in case people looked at my question and also would like to know if i found out a solution :)

17
I recently posted that I needed help clamping Y rotations using a Joypad and making the same functionality as the mouse look script. I was so into finding out how to do this with Playmaker that I forgot I had some coding tricks myself up my sleeves. I ended up modifying the Mouse look script and made Input Look!



I've attached the script for everyone to use, All you have to do is drag and drop it to the playmaker>Actions folder. Please share and spread word on this, I know It will come in handy for EVERYONE using joypads to look around.  I hope one day this script will be integrated into Playmakers Input action. It's a function that I was surprised to see missing.

-Cheers and Happy creating! ;D

18
General Discussion / Re: Clamping Y rotations for first person camera?
« on: January 05, 2017, 08:03:02 PM »
If anyone has a clue let me know, I've been stuck on this for a while D:

19
General Discussion / Clamping Y rotations for first person camera?
« on: January 04, 2017, 07:57:00 PM »
Ive been having some issues clamping camera rotations for the Y axis (tilting up and down). Im currently using get axis and have a float variable for my analog sticks called "r-Joy_yaxis" for the Verticle value since im using an xbox control. When I use clamp float for the variable "r-Joy_yaxis" that i also used to control the rotation that looks up and down the clamping doesn't work and the camera continues to rotate a full 360 degrees. What I essentially want to achieve is the same functionality that mouse look has where it locks the y axis not allowing the camera to rotate all the way and only lets you look to the sky or floor.

20
General Discussion / Re: Happy New Year
« on: January 04, 2017, 06:52:55 PM »
Happy New year!! ;D

21
General Discussion / Is it safe to update to unity 5.5?
« on: November 30, 2016, 12:13:11 PM »
I'm considering in updating to 5.5 depending on the feedback I get here. Will playmaker still work the same as it did in 5.4?

22
Heres a question to the devs of playmaker, Will the ecosystem come packaged with playmaker? I always have to download the unity package and then install it for every new unity project I make. Shouldn't the Ecosystem browser already come integrated with Playmaker? Also Thank you so much for making this awesome plugin!

23
General Discussion / Re: Skinning/Rigging [Asset]
« on: October 04, 2016, 12:31:42 PM »
add me too i wouldn't mind testing it out for you as well

24
General Discussion / Re: How do you make save functionality?
« on: October 04, 2016, 10:32:46 AM »
You can encrypt or MD5/SH1 (https://snipt.net/dudebxl/tag/actioncategoryencryption/) the playerpref data.

Search this forum (for encryption package) + ecosystem (see above link for ref) for the actions.

Then your data is hack proof...

I'm really confused by all that code I'll search it all in the ecosystem and one last question I have for you, how do I setup this encryption package?

25
General Discussion / Re: How do you make save functionality?
« on: October 04, 2016, 10:31:00 AM »
hi,
Code: [Select]
Wait how is it easy to hack?It is very easy for a user to change the data (cheat) on playerprefs
online and offline

if you want it to auto save every hour you can use a wait and set it to 3600 and on the next state save the data you want to safe and loop back to wait.
You can add a global transition to it so you can also save on demand (end of level, or a save button for the player to press)

I see thanks again for your insight.

26
General Discussion / Re: How do you make save functionality?
« on: October 03, 2016, 09:19:17 PM »
Wait how is it easy to hack? Im not really going to make any online functionality in my game. And can you explain like lets say I want to make an auto save that saves every hour or after finishing a mission how would that work with playmaker player pref?

27
General Discussion / How do you make save functionality?
« on: October 02, 2016, 10:25:13 PM »
I was wondering is Play maker capable of creating some sort of save file function via states or a "save game" manager. I was looking up on the asset store and saw a plugin called Easy save. I don't have money right now and I'm trying to see if theres a way I may be able to do some sort of save game state machine with Playmaker.

28
General Discussion / Re: Do all of the Device actions work for android?
« on: September 26, 2016, 11:17:15 PM »
Most of the plugins in the ecosystem tab are missing links or assets that you need to buy which I have no money for. Also do you know of any good tutorials out there for making android games with play maker?

And again Millions of thanks DJay :)

29
General Discussion / Do all of the Device actions work for android?
« on: September 26, 2016, 10:08:24 PM »
Hello everyone,

I just wanted to know if the actions listed under device would also work for android.

Thanks!

30
again saving me without even trying you're the best! you should be like a FAQ specialist for playmaker.

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