playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - JOY

Pages: 1 [2]
16
Hi,

I currently have normal set of character with lot of controls and checks: Run, Jump Left/Right, Double Jump, Roll). They were split into "Left and Right" and "Jump and Roll" FSMs.
Now I plan to add attack controls/actions which are similar with normal movements: Jump Left Attack, Jump Right Attack, Roll Attack. The only difference is: Those actions only happen when user meets enemies.

Reference: https://www.youtube.com/watch?v=ELFk3vrsMvs

So my question is: should I add new controls to current FSMs (which is quite big and complex already) to reuse the current actions and check? Or should I add new FSMs which will use a lot of similar States and FSM actions?

Update:
I tried to add check state to every action state of normal movement like:
 - If IsEnemyAround = True -> Send and Event to "Attacks" FSM
 - If IsEnemyAround = False -> FINISH -> Continue to next State.

However, It still add many states to current FSM ones. And I don't know how to switch back to normal movement after finish that Movement on "Attacks" FSM since cannot send event back.

Thanks.

17
Playmaker Help / Check and store all enenies in front of player
« on: December 06, 2016, 09:05:42 AM »
Hi,

I'm very new with Unity and Playmaker and couldn't find the solution in the search result.
I need to detect all enemies in front off the player and store as an object array for other actions. This is a running game with 3 lands.
I tried to use Raycast to cast in front of the player (distance 5) with Transform Direction (0,0,1) but I got some problems:
 - Raycast only detects and store first object. I tried both Raycast and Raycastall but was not successul
 - I cannot manage to detect enemy in other land. I think I should add an FOV from the player but I don't know how to achieve that
I'd like to ask whether this solution is fine for mobile games since the game needs to send the raycast every frame

18
Playmaker Help / Upgrade from old PlayMaker Animator to new buit-in one
« on: December 02, 2016, 06:25:16 AM »
Hi,

My project used PlayMaker Animator actions package before. Now PlayMaker 1.8.1 is included already. Is there any quick way to replace them with the buit-in ones so that I can clear the old one in project folder?

Thanks,
Anh

19
Playmaker Help / Change a FSM online (remotely) by XML or JSON?
« on: December 01, 2016, 02:41:07 AM »
Hi,

I'm new with PlayMaker and would like to achieve this:
I have a FSM to define the rules to generate the maps in my game. It works correctly but I'd like to update it online/remotely (without submit new builds to App Store). I think about XML/JSON online import but don't know how to do it.
Could you please guide me?

Thanks,
Anh

20
Playmaker Help / Global Variable windows show local variables as well?
« on: November 29, 2016, 12:50:58 AM »
Hi,

I'm new with PlayMaker and trying with some basic tutorials. Currently when I open Global Variables windows, it also shows all local variables as well. Is that a correct behavior?

Thanks.


Pages: 1 [2]