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Messages - tcmeric

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Playmaker Help / Re: Detecting Fast 2d Triggers
« on: April 20, 2017, 04:27:12 AM »
I might be able to. I dont do any 2d stuff, so you will need to test it out (if I can get it that far). Let me give it a try and see. Ill post back here when done. Maybe a day or so?

Share New Actions / Free Playmaker Actions for Xweapon Trails
« on: April 19, 2017, 07:40:13 AM »
I have created free playmaker actions for xweapon trails. You can download them from my github account here:

The Xweapon Trails asset is about 8$ now on the asset store. It creates nice smooth weapon trails after swinging your weapons around (can be 3d, 2d or VR). You can add trails to add kinds of objects (doesnt need to be weapons). Anything you want a swoosh movement after. I choose this one because it has a 5 star rating and tons of buys.!/content/20972

I created a tutorial how to set it up in VR and use my actions (however the same principle applies for 3d or 2d).

Share New Actions / Outline Effect - Custom Playmaker Actions (Free)
« on: April 19, 2017, 07:01:05 AM »
I have created some free playmaker actions for the store asset Outline Effect (which is also free). This asset allows you to add a outline effect to objects (game objects, text, sprites, etc). It can change color, width, etc. With my playmaker actions you can do things like change colors on the fly (during game time), enable/disable highlight, etc.

You can download the playmaker actions here:

You can download the asset here:!/content/78608

You can watch my tutorial on how to use this asset with or without playmaker here:

VR Help / Re: Need help with a type of action for HTC Vive
« on: April 16, 2017, 11:23:28 AM »
I am not actually. However, you are the second request regarding object snapping. Ill have a look at the demo scene and see what I can do.

(And run it through handbrake before upload, as my internet connection in Asia is slow).

PC. I used to use camtasia and got fed-up. Crashed a lot and my audio always sounded bad.

 I changed to xsplit. Which I hadent considered for video tutorials before, but it works great. Love the ability to change the size and position of my webcam during screen capture.

Its a few dollars a month for the personal edition. It comes with a terrible video editor, but does the trick. Im too lazy to bring it into sony vegas or anything else these days to edit. Mic is the blue yeti. Popular mid priced high quality mic. (Excellent mic for the price for sure).

No problem. If it doesnt work, please let me know, so I can make corrections  8)

VR Help / Re: Need help with a type of action for HTC Vive
« on: April 16, 2017, 03:58:42 AM »
Playmaker doesnt support HTC vive "out of the box". There are a few paid assets that allow playmaker to access some basic HTC vive functions. But I would look into the VRTK asset (which is free). Then use the custom playmaker actions I created, which bridge playmaker and VRTK, so they can be used together. I also have a bunch of youtube video tutorials.

I am not sure how familiar you are with vive programming and playmaker, so its hard to give specific advice. I think I sort of understand your desires.

I might use some "tricks" to make it work. For example, I would use VRTK to make a grab object (the breaker), which can be then picked up. When the correct breaker gets to the right place (use a trigger enter action), then the breaker in your hand is disabled (so it disappears).

A second breaker is already in place and already set in place nicely. (It is then enabled, so it looks like the first and second object is the same one). This allows it to go into place exactly. You could even have a third hidden one to show after the explosion, so it looks all charred. Playmaker has a tutorial about that as well, on their official channel (called breakable objects):

Start with this breakable tutorial if you are newer to playmaker and dont know how to do it.

You could also use VRTK snap in place type function. I dont have any tutorials on this one, but it could also be useful. I was thinking of making some specific playmaker actions for it (but you still need to learn how to do it in VRTK. They have examples of it in the VRTK asset).

A switch to pull is also part of VRTK. Its just like a door open. They also have examples of this in the VRTK asset.

You can find my custom actions here:
VRTK is on the asset store for free.

Our playmaker slack channel is here:
(A bunch of us on the slack channel have VRTK games we are working on).

My youtube channel is here with tutorials:

This tutorial shows you how to setup a door with VRTK (how to use hinge joint in unity), which is like a lever:

Do these VRTK tutorials next to learn the basics of getting started with VRTK (before you do any of my tutorial above).

This shows to to install and get started with VRTK:
This one shows VRTK how to setup your HTC controllers, pickup objects and use lasers:

Share New Actions / Re: VRTK Actions
« on: April 15, 2017, 01:58:14 AM »
Totally. I havent targeted google myself, as I only have a Vive, but let me know how it goes. Also join us at our playmaker slack channel (there is a bunch of us that do VR with playmaker there):

No problem. Let me know if you are looking for an action that doesnt exist. Its a work in progress and I am always adding new actions. I love to hear from people using it, as it helps me know what to do next.

Share New Actions / Re: VRWeapons Actions for SteamVR Weapons
« on: April 13, 2017, 12:22:13 AM »
This is the asset to buy from the store:!/content/66387
This is my actions to go with the asset. I worked with the asset creator to make them, but they are packaged separately in my github account.

I did submit them to the store, but then gave up on the process. Since I am not selling them, using the asset store is a pain in the ****.

They should still work, but they could probably use an update or two, because the asset gets updates real fast, adding extra functionality. But last time I checked, it did not break the playmaker actions at all.

I updated the readme and licensing files. MIT & LGPL.

Yes, it does. There is a whole set of playmaker actions. You can find a bunch of different tutorials on the actions on my youtube channel. As well there are a bunch of us with VRTK + playmaker projects on our slack channel here:

Feel free to join us, we are pretty easy going  8)

Playmaker Help / Re: Spam Messages
« on: April 12, 2017, 08:51:28 AM »
No single spam protection is going to work in this day and age. I used to teach courses on spam protection for large scale drupal websites. It included 10 plus options that sites could deploy. It seems SMF supports many of them.

A combination of honeypot, google captcha and something like bad behaviour together usually got around 95% of spam stopped.

There are large spam farms still operated in certain countries that use humans to bypass captcha and honeypot manually. Once the account is created by a human, then a bot takes over. They get paid a few cents per account.

For my 30 actions in 30 days, i created a new VRTK playmaker action called "get controller velocity". It can be downloaded for free under MIT license from my github account. Protip: VRTK can be used for HTC vive, Rift and Google Daydream.

Download here:
Loop counter used in this tutorial:

Tutorial Video:

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