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Messages - LogLady

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16
User Showcase / Re: _M3T4_Terminal
« on: March 08, 2016, 10:32:50 AM »
There is a black version. Just saying...

17
User Showcase / Re: _M3T4_Terminal
« on: March 08, 2016, 08:45:14 AM »
@clandestine

Did you played the "black version" too or only the "white version"?  8)

18
User Showcase / Re: _M3T4_Terminal
« on: March 07, 2016, 01:46:00 PM »
@600

I uploaded another version. Could you please test it again?

@clandestine

Haha. The .gifs I posted are good clues how to play. Remember: Unveil the Ritual  :D

19
User Showcase / Re: _M3T4_Terminal
« on: March 06, 2016, 01:02:12 PM »
@600

I tested it on Snow Leopard and works fine. It's just not opening or is there an error?

@clandestine

Endure the challenge   ;D

You should match the position of the triangle or sphere that moved.

20
User Showcase / Re: Finished Projects Made With PlayMaker
« on: March 04, 2016, 03:36:13 PM »


Hello boys and girls!

Check this old new game from GranaDa Studio. It was totally made using Playmaker and I'm pretty sure you guys gonna love it!

https://granada.itch.io/m3t4-terminal





Cheers!  8)

21
User Showcase / _M3T4_Terminal
« on: March 04, 2016, 03:33:54 PM »


Hello boys and girls!

Check this old new game from GranaDa Studio. It was totally made using Playmaker and I'm pretty sure you guys gonna love it!

https://granada.itch.io/m3t4-terminal





Cheers!  8)



22
User Showcase / Re: Spell Fighter (100% made with PlayMaker)
« on: March 02, 2016, 08:11:38 AM »
Loved it!

23
Playmaker Bug Reporting / Re: [SOLVED] v1.8.0 (beta 40) Running Slowly
« on: February 11, 2016, 06:06:34 AM »
Hi!

I'm using Unity 5.3.2p2 and Playmaker 1.8.0f43 and in editor (not in play mode or .exe) I'm experiencing massive slowdown to do anything from click on inspector to search an action or copy/paste a state. Since the 1.8.0f41 I'm experiencing this. I have unchecked the "real-time error check" and my project is using the arraymaker addon and easysave 2 (this was added later after the slowdown was happening). My project has  1705 game objects and 36 arraylists and no prefabs. I have older projects with many more objects and no slowdowns happens.

Help!!!!!!!!!!!  :D

24
Playmaker Help / Re: State loop count
« on: January 07, 2016, 10:17:43 AM »
I was looking for it on the preferences => debugging and I don't remember to have activated it on that separate menu.

Anyway, thanks Alex!

25
Playmaker Help / State loop count
« on: January 07, 2016, 09:16:03 AM »
Hi!

I'm using the Playmaker version 1.8.0.f38 but I can't find where to enable the state loop count option (that one that shows a number above the state). Was it removed or am I doing something wrong?

Thanks!

26
Playmaker Help / Re: FSM variables [SOLVED]
« on: November 24, 2015, 12:12:03 PM »
Done!

27
Playmaker Help / Re: FSM variables
« on: November 24, 2015, 11:41:31 AM »
@mdotstrange
I already tried with Arraymaker but for this case I think it is a overkill. Thanks for your help!  :)

@djaydino
I got close to what you've done but this "Get FSM int" from a string and how you used it is totally new to me. It was the missing link on my code. Thanks a lot!  8)

28
Playmaker Help / FSM variables [SOLVED]
« on: November 23, 2015, 01:46:53 PM »
Hi!

Some questions that may be dumb:

- Is it possible to count the FSM variables and separate them by type (int, float, object...) ?

- Is it possible to iterate thru FSM variables?

- Is it possible to change the compared variable on Int compare?

E.g. I have 10 int variables on my FSM and I'd like to compare their values one by one and take actions based on it but I don't want to use 10 states to compare each variable. I thought about looping the states and change the variable compared on each loop but I have no idea how to do it or if it is even possible.

Any help is appreciated.   ;)

Thanks!

29
Share New Actions / Re: AddToFsmInt.cs
« on: November 23, 2015, 12:47:27 PM »
\o/

Thanks!!!

30
Share New Actions / Re: AddToFsmInt.cs
« on: November 20, 2015, 06:17:09 AM »
It is very useful and should be on the Ecosystem.

Thanks, Jean!

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