Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - jeanfabre

Pages: 1 2 [3] 4 5 ... 23
Hi Everyone,

 Ok, still allergic to c#?! ok ok... so you've all been struggle to catch Unity sending messages from the animation timeline or from a third party assets. While totally fine if you know how to create a component script, it's a pain if you are not a coder...

so I made a wizard to help you generate these proxy components, by simply defining simple parameters the wizard will create the component script for you, and the component interface is conveninient enohg to give you access to the PlayMaker event target and the usual dropdown to pick a PlayMaker event from.

Launch the wizard from the menu "PlayMaker/Addons/Tools/Event Proxy Wizard"

the bonus is a test button on the component itself that you can click to test if the component works as intended.

Watch this video to see how it works

As always, get it from the Ecosystem

or direct download below:

Event Proxy Wizard



Bonjour a tous!!

 J'ai une bonne nouvelle pour tous les francophones, adepte de PlayMaker:

 Une section spéciale sur le site unity3d-france est maintenant disponible rien que pour PlayMaker :)

Donc, pour ceux que l'anglais rebute ::) ou qui sont plus à l'aise pour s'exprimer en Français, je ferais mon maximum pour être disponible et répondre à vos question la bas.

Par contre, il faut bien comprendre que mon français est absolument honteux... j'ai des souvenirs de dictée au collège ou j'ai eu par example -5, -10 -30 8)... si si véridique... , c'est pour dire le niveau affligeant de ma grammaire et de mon orthographe, donc ne soyez pas trop dur avec moi :)

Bonne journée a tous!


ps: if you don't speak french, then you are ok! this was not for you ;D it's simply that the within the PlayMaker community, there is a growing number of french speakers, and so I'll be watching and helping over on that dedicated site for those who are allergic to english or simply more confortable explaining their problem in mative french.

Share New Actions / Get Device Gyroscope
« on: September 14, 2015, 01:02:36 AM »

 It's been on my harddrive, but never released it... sorry :)

So here it is, an action get get all device gyroscope values, including gravity, attitude, etc.

you can install the action conveniently using the Ecosystem


Unity help



Hi Everyone,

 Finally got around wrapping this together.

This wizard will let you publish on devices projects where you've been using reflection via actions such as "Get Property", "Set Property" and "invoke Method",

 So, you'll find on the Ecosystem a package, and a sample. Use the sample if you want to toy around outside your project, and when you understand what it does, and why, you can then simply get the package inside your project and use it.

The video will use the sample and show you the scene failing on the device, then how to use the wizard, publish again and see the scene work properly.

This is a complex topic, so don't hesitate to post your issues or request more explanations where it's not clear.



Share New Actions / ActivateChildren
« on: September 09, 2015, 01:18:22 AM »

 Ok, this action will help you control activation depth when doing recursive activation on childrens.

 so you'll be able to choose when the recursion should stop, you can for example only activate/deactive the direct children, or 2 3 any number of depth, -1 will do a full recursion on all children.

 It's available on the Ecosystem




Share New Actions / MatchTransform
« on: September 08, 2015, 04:44:58 AM »

 Thanks to Djaydino, there is now an action to match transforms, so that one object follows another without any hierarchy.

you can also choose what to match, position, rotation or scale,

It's availabe on the Ecosystem,




Share New Actions / Fsm State Synchronizer [August 2015]
« on: August 27, 2015, 05:21:33 AM »
Hi Everyone,

 Was working on this for a while, and finally found time to finish it :)

You can get it on the Ecosystem or download it below:


So, now you can synchronize two fsm together. You define an Fsm source and an Fsm target, the target will check the source and if the active state name on the source is found on the target and it's not the current active state it will transit automatically.

You have several options for matching rules, like you could have "State 2 bis" in your target, and if the source enters a state named "State 2", nothing will change if you have set the rule to "If Doesn't Start With" or "If Doesn't contains" for example. this allows for more advanced synchronization.

It's straight forward to use, but I am wrapping up a demo to illustrate it, coming up mid next week.



Share New Actions / uGui RectTransform Utilities
« on: August 18, 2015, 11:04:59 AM »
Hi Everyone,

 Ok, when working on complex uGui rigs, you'll need to work with the RectTransform Utilities, some actions where available already, but I have now covered all methods.

All actions below are available individually or in the "uGui full" package on the Ecosystem




Feature Requests / Addons Request Trello Board
« on: August 15, 2015, 02:55:45 PM »
Hi Everyone,

 For all Addons requests, we created a Trello Board, you can comment and vote up existing tasks that you would like to see supported.

If you want to add new Tasks, you'll need to become a member, simply send me a pm and I'll add you, then you'll be able to create new tasks as well.

It helps us keep track of the best next thing to work on, as well as Publishers motivation to support PlayMaker.



Playmaker Help / Virtual Joystick Ecosystem Sample
« on: July 29, 2015, 11:03:25 PM »
Hi Everyone,

 A New sample is available on the Ecosystem, this time showing how to build a Virtual Joystick with just the new Unity UI and PlayMaker, so you get a complete solution that you can then further improve/modify to your needs, but as is it will be already pretty solid.

You can download it manually here



Playmaker Announcements / SIGGRAPH 2015, PlayMaker will be there!
« on: July 22, 2015, 01:55:11 AM »
Hi Everyone,

Great news :)

 PlayMaker will be present at SIGGRAPH 2015 on the Unity booth, and we'll run demos and pod sessions for everyone interested, so if you are around don't hesitate to drop by :)

Here's the timetables of when PlayMaker will be presented.

Tuesday (August 11)
Pod: 13h30-18h00
Theatre demo: 16h00-17h00

Wednesday (August 12)
Pod: 13h30-18h00
Theatre demo: 13h00-13h45 (max 14h00)

Thursday (August 13)
Pod: 09h30-12h30
Theatre: 13h00-14h00

I'll be available during the pod sessions to talk with you, show you around or even look at your own work, and if we have time look at issues or discuss working with PlayMaker on concrete examples.



Share New Actions / Convert Int to Letter
« on: June 10, 2015, 02:56:13 AM »

 Quick action to convert an int to a given letter of the alphabet.

 you can define your own string or by default will lookup the western alphabet.

index can be zerobased or not ( index of 1 would be the first item, as opposed to index of 0)

The action is on the Ecosystem or get it here:




Share New Actions / Int Odd/even test Action
« on: June 10, 2015, 02:54:08 AM »

 To simply simple tests like checking if an Int is an odd or even number, I made a quick custom action.

you can find the action on the Ecosystem or get it below




General Discussion / Chronos Time Manager for Unity
« on: May 14, 2015, 01:49:25 AM »

 Just stumbled upon what seems to be THE time controller for Unity, and it now comes with PlayMaker support :)!/content/31225

 Not tested myself but reviews are promising. And since a lot of members are asking about time management, maybe this is the solution.



Pages: 1 2 [3] 4 5 ... 23