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Messages - jeanfabre

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31
Hi,

 you have likely updated Unity version. In some cases, Unity gets mixed up, and so you need to clean up the duplicates, the easiest way is to remove the PlayMaker folder ( careful not to delete templates or globals as they are by default saved inside the PlayMaker folder) and reinstall PlayMaker.

 you'll need to manually install it, after you have imported PlayMaker from the Asset store, you'll need to import the package in PlayMaker/Editor/Install

 
Back up first before doing so.

 Bye,

 Jean

32
Playmaker Help / Re: uGuiVrGazeButton on Ecosystem
« on: November 06, 2017, 11:11:29 PM »

33
Playmaker Help / Re: uGuiVrGazeButton on Ecosystem
« on: November 06, 2017, 11:07:26 PM »
Hi,

 Yes, there is a difference with the VR camera, I am trying to find where it was discussed before, another member solved this problem some time ago.

I'll post as soon as I find the post.

 Bye,

 Jean

34
Playmaker Help / Re: Particle System Renderer: Animate Length Scale
« on: November 03, 2017, 12:21:44 AM »

35
Playmaker Help / Re: HoloLens NavMesh
« on: November 02, 2017, 11:13:27 PM »
Hi,

 also DumbDevGame made a video explaining how to do this, it also features actions, not sure if this is the ones Carmichael attached, both should work.


 Bye

 Jean

36
Playmaker Help / Re: Score And High Score System
« on: November 02, 2017, 11:09:34 PM »
Hi,

Please check the the m2h samples, namely the platform jumper, it implements score and high score.

 https://hutonggames.fogbugz.com/f/page?W880

Bye,

 Jean

37
Hi,

 yes, pm me with the project, I'll have a look, sounds odd indeed.

 bye,

 Jean

38
Action Requests / Re: Get global position
« on: November 02, 2017, 12:16:09 AM »
Hi,

 can you explain your use case?

 the problem is that you are mixing editor tools with runtime tools, so this action will not work when you pubish it. You may have a good use case though, maybe you want to save data at edit time to use for level edition or something.

 bye,

 Jean

39
Playmaker Help / Re: Debugging Mode
« on: November 02, 2017, 12:14:41 AM »
Hi,

 breakpoint will be triggered as you play normally, so simply resume the game and it will pause at the next breakpoint automatically.

 bye,

 Jean

40
Playmaker Help / Re: Rotating child object towards parent
« on: November 02, 2017, 12:13:13 AM »
Hi,

 you could also get the speed of the gameobject ( get GameObjectSpeed on the ecosystem), which will give you the direction and that;'s would be where your engine should look at.

 however for more believable effect, indeed listening to the input would allow the engine to act before the ship actually moves giving a more believable effect visually.

 Bye,

 Jean

41
Playmaker Help / Re: activate Game Objects from additive loaded Scene
« on: November 02, 2017, 12:10:29 AM »
Hi,

 yes, that's the way, or they can also send an event themselves like "HELLO I AM HERE NOW" so that other fsm know about the new addition.

 Bye,

 Jean

42
Feature Requests / Re: Navigate states with arrow keys
« on: November 02, 2017, 12:09:24 AM »
Hi,

 yep, that would be good to get more shortcuts like that.

 bye,

 Jean

43
User Showcase / Re: Durian Catcher (Android)
« on: November 02, 2017, 12:07:15 AM »
:)

 we would overload the internet... !!

44
Playmaker Bug Reporting / Re: Playmaker Shuriken Proxy not working
« on: November 02, 2017, 12:05:44 AM »
Hi,

 no it's not, I imported it on 5.6 and it compiled fine.

 can you try on a fresh project?

 Bye,

 Jean

45
Share New Actions / Re: Hide Mouse cursor
« on: November 02, 2017, 12:00:51 AM »
Hi,

Cool, Thanks for contributing!

odd, I can't find any hidecursor... can you point me to the link online?

also, I would expose the keycode at least so the the use can choose the key that toggles cursor.

 or even better plug it to a fsmbool var which then lets the logic decide of the way to toggle cursor.

anyway, I think you raised a good case, I made two new custom actions to control visibility and lockMode to give you total control over it.

https://twitter.com/JeanAtPlayMaker/status/925980709248012288

Bye,

 Jean
 

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