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Messages - jeanfabre

Pages: 1 2 [3] 4 5 ... 829
31
Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 16, 2018, 12:15:46 AM »
Hi,

 Ok, I messed up the packaging, I rebuilt it, so now it should be fine :)

 Bye,

 Jean

32
Playmaker Help / Re: Playmaker wont load after installing Array Maker
« on: January 16, 2018, 12:05:23 AM »
Hi,

Ok, my bad, I fixed it and repackaged, sorry about that. Let me know if you still have issues :)

Bye,

 Jean

33
Playmaker Help / Re: iTween Rotate To not working in Unity 2017.2
« on: January 15, 2018, 01:51:54 AM »
Hi All,
I have been using playmaker for more than a year(Unity 5.4.1). I have been using Itween Rotate to without any issues. But recently I upgraded to Unity 2017.2 and this action is not working. I have done a new install of Playmaker and iTween. Is there any other step that I am missing?
What other actions can I use if I cannot use iTween? Basically I want to get a specific rotation with some ease type.

Thanks in advance!!

Regards,
Siloni

Hi

 I just tested and it works, maybe you could share a test scene that expose the problem, iTween being an old library still works fine on 2017 and if there is a problem we should fix it.

 Bye,

 Jean

34
Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 15, 2018, 01:47:20 AM »
Hi,

 ok, I got it, can you update the ArrayMaker Package from the Ecosystem and check? When you confirm on your end, I'll tweet about it and propagate to the uGui proxies and likely other proxies as well.

 Bye,

 Jean

35
Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 15, 2018, 12:32:33 AM »
Hi,

 Yes, I am on It, I can repro, but it's really odd, I haven't nailed it yet... but I should solve this today or tomorow.

 Bye,

 Jean

36
Playmaker Bug Reporting / Re: Cannot Modify Array Size in Inspector
« on: January 15, 2018, 12:30:03 AM »
Hi,

 Yes, this is a big missing feature, hopefully it will be added very soon. I agree with you it diminishes the power of using FsmArrays when you want them exposed in the inspector, and your template case is a good example.


 Bye,

 Jean

37
Hi,

 Is it not rather that these references are scene Objects on a Prefab? Prefab can not keep track of scene object outside their own hierarchy.

 Bye,

 Jean

38
Playmaker Help / Re: Object appear at mouse position
« on: January 12, 2018, 12:30:50 AM »
Hi,

 First, tweening is not ideal here, unless the mouse position is only valid as you click, but what if the user click and drag, does your feature needs to follow? if yes, then use the action MoveTowards and set the distance to 0 so that it constantly move towards even if it reached the position 100%.

Also, did you check out the Ecosystem sample : MoveTowardsWithConstraint

it's a sample where you click and the object will go to that position under the mouse click position, I added some constraints, but that's just for illustrating, you can remove the constraint feature if you want.

 Let me know how it goes,

 Bye,

 Jean

39
Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 12, 2018, 12:27:03 AM »
Hi,

 I just can't repro this, this is odd. what data type do you use in that array? is the array or the hashtable?

 Bye,

 Jean

40
Playmaker Help / Re: Sync moving scene objects in Photon?
« on: January 12, 2018, 12:16:54 AM »
Hi,

 I mean "If I were you, I would double check" :) Sorry, bad english...

to kearn about RPC, you need to first get acquainted with the photon doc on RPC:

https://doc.photonengine.com/en-us/pun/current/gameplay/rpcsandraiseevent

it also explains what PhotonTarget Means. but I myself got tripped with this few times when I started, the wording is fine but it may resonate differently in different developers mind, so really, it's a matter to experimenting and gaining experience with it.

The demo provided for PlayMaker Photon bridge lets you experiment with the phton target, when you use the chat feature, you can choose to whom or to what target you want to send a chat, so you can figure it out very easily this way( you don't need to write anything to test, that's what I mean)

 Bye,

 Jean

41
Playmaker Help / Re: Send array with photon?[SOLVED]
« on: January 12, 2018, 12:12:54 AM »
Hi,

 Ah Good, thanks for reminding me... too much actions!! :)

 Bye,

 Jean

42
Playmaker Help / Re: Scenes Array type
« on: January 12, 2018, 12:12:23 AM »
Hi,

 you won't be able to achieve this that way because SceneASset is only available in Editor, so it will not work when you publish: https://docs.unity3d.com/ScriptReference/SceneAsset.html

You can keep an array of Scenes by using the SceneManager tools (normally everything is covered with the default set of actions, let me know if there is a feature that is not).

 Bye,

 Jean

43
Action Requests / Re: Send event to be able to see the local events.
« on: January 12, 2018, 12:00:24 AM »
Hi Kurt :)

 it works here:



Can you give an example, maybe I am missing something.

 Bye,

 Jean

44
Hi,

 Yes, we are aware of this, hopefully, we'll be able to fix this.

 Bye,

 Jean

45
Playmaker Bug Reporting / Re: Run FSM Stutter (Garbage Collection?)
« on: January 11, 2018, 11:47:33 PM »
Hi,
 
Ok, keep me up to date.

 Bye,

Jean

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