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Messages - jeanfabre

Pages: 1 2 [3] 4 5 ... 861
31
Playmaker Help / Re: Is there any Actions for Cinemachine?
« on: June 17, 2018, 11:37:15 PM »
Hi,

 it's there:



 warning, on 2018, the cinemachine is a different version and not the one from the asset store, I'll be working on this this week hopefully.

Bye,

 Jean

32
Hi,

 it's likely because you need to get the latest version of PlayMaker, If you have purchases PlayMaker HutongGames store, then you should get emails and notifications about new releases with the related link, you'll need to get the latest.


 Bye,

 Jean

33
Hi,

why not? I made tests and you have 1000's of items in your list, it will be fine. what matters is what these 1000's items are and what they will do if they are gameobjects with logic.

your array should be filled using logic and not manually, that's probably where you are getting stuck.

 could you describe what they are, right now your explanation is to generic to be able to propose a real case for usage.

 Bye,

 Jean

34
Playmaker Help / Re: Video Player component
« on: June 15, 2018, 01:00:03 AM »
Hi,

 This is likely because your video codecs are not optimal for Android. You'll need to research what's best for android and experiment. I know no other ways...

Bye,

 Jean

35
Hi,

 uhm, I'll need to study what different, as right now, I am not sure what differs in the way it's been build.

But, it's good that you have a work around for now.

Bye,

 Jean



36
Playmaker Help / Re: How to Receive Message from an external event
« on: June 11, 2018, 03:37:42 AM »
Hi,

 ok, can you get the package again from the Ecosystem, I have modified the wizard to let you add a paramter, so simply select Vector2, save changes and your proxy method will now have a vector2 param :)

 Let me know how it goes.

 Bye,

 Jean

37
Playmaker Help / Re: Collision Info for Get Pixel Color
« on: June 11, 2018, 12:27:18 AM »
Hi,

 no, there is no built in solution, but I found one when googling, I'll add it to the ecosystem this week.

https://forum.unity.com/threads/get-uv-coordinate-from-collision.12720/

 Bye,

 Jean

38
Playmaker Help / Re: ArrayMaker/HashTable - Wrong usage?
« on: June 11, 2018, 12:21:32 AM »
Hi,

 yes, you are hitting a limitation of custom actions as they are...

and you are right, the solution is to iterate the keys and get the value for a particular key manually, because indeed they differ in types.

 so all is well, you can use your key list to iterate with, it's perfectly valid, but more complex, I give you that.

 Bye,

 Jeab

39
Hi,

 ok, sorry for the delay, was relaxing a bit last week...

 so, I think I have something for you, which is basically how I did it for XmlMaker.

- you create a class that extends FsmStateAction class and you maintain your list of fsmVar

- you use this class as a public property inside your action

-- I have modified the custom action editor to edit this class and populate fsmVar inside this class.

 This technic requires PlayMaker Utils set of tools, this removes a lot of the boiler plates needed to work with complex action editors. so I recommend you keep using these utils. Else you'll need to extract the various tools.


Let me know if this all make sense to you ok?

the major constraint as before is that the fsm var can only be the one from the fsm where the action is, not from the FsmOwnerDefault, in that case you'll need to use strings as the reference to the variable name on other fsms.

 Bye,

 Jean

40
Hi Everyone,

 A quick patch while the next release of Playmaker is cooking.

This is when you want to enabled the old network features of PlayMaker, you need this for photon support for example, the problem is that the addon manager has a small issue as soon as the old feature is enabled. so please import the package attached and then you can enable old networking safely ( from the welcome screen, under addons/Legacy systems)


Note for photon users: you don't need the actions, so when you enable legacy networking, simply dismiss the package import, you only need the sync check box for fsm variables to be back.

 Bye,

 Jean


41
Playmaker Help / Re: Playmaker 1.9 dont have variable network sync?
« on: June 06, 2018, 12:24:09 AM »
Hi,
 
yes sorry... I made a patch for those who don't want to mess with script editing. ( attached to this post)

 Bye,

 Jean

42
User Showcase / Re: My first Unity+Playmaker AR App at Appstores
« on: June 01, 2018, 01:40:48 AM »
Hi,

 Cool!! keep it up!

 Bye,

 Jean

43
User Showcase / Re: Unet and Playmaker hosting to Linux Server.
« on: June 01, 2018, 01:40:04 AM »
Hi,

 Cool,

 I did update uNet package, so you can get these actions, however, I renamed them and refactored them:

-- to match clolesy the api they expose, to not confuse developers
-- to make actions more robust, I also refactored old actions as well.

Thanks, if you have more actions, let me know :)
 

Bye,

 Jean

44
General Discussion / Re: Why itween remove from playmaker?
« on: June 01, 2018, 01:08:11 AM »
Hi,

 there is no ETA on this. it will take few weeks for sure.

 Bye,

 Jean

45
Playmaker Help / Re: smooth look at issue
« on: June 01, 2018, 12:11:19 AM »
Hi,

 the smooth look at is likely fine, but you may have a race condition issue between your target and your look at source.

 what is the relation in the hierarchy between the object that looks at and the target it should look at?

 Bye,

 Jean

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