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Topics - blackant

Pages: 1 ... 6 7 [8]
106
Playmaker Help / Collision response [SOLVED]
« on: March 22, 2013, 01:47:15 AM »
Hi,

i'm trying to make a simple effect of reaction on a ball.

when my character player is colliding this ball, it should roll and move.
i have made many test by adding force, collider test, or rigid body, everytime, the ball stay fixed like she weights 1 ton .

how can i set it correctly?


107
Playmaker Tutorials / Create a basic animated character player
« on: March 16, 2013, 05:21:06 PM »
hello,

i searched long time how to make it works with flexibility.
i fund a way to do this and made a tutorial for your pleasure!!!

have fun and enjoy ! (sorry for my poor language ! :p)

108
Playmaker Help / Controller is Grounded - Bug or bad using? [SOLVED]
« on: March 14, 2013, 01:10:01 PM »
hi,

i try to set a character animation with tha Action Controller is Grounded
but maybe i don't know how to use it correctly, my problem is when i activate it, the collider of the object is not detected, and so, the player fall, fall fall...

if i uncheck it the collider is detected and the player stop correctly.

any idea ?

on this screenshot i have used controller is Grounded multiple times to play animation falling in loop


109
Playmaker Help / adding object in real time inside array list
« on: March 12, 2013, 10:35:20 AM »
i'm try to do something with a spawn point so

each object created should be listed inside the array list of the other gameobject.
but not....
they spawns correctly but i can't see them listed, maybe i did something wrong, but for the next step i try to kill them and if they are not listed, it's not possible...

i add this Template, if it could give you some ideas.

110
Playmaker Help / Infinite Loop !
« on: March 12, 2013, 06:22:03 AM »
is it possible to stop unity when it happen?

111
Action Requests / Array Maker List Get Previous
« on: March 12, 2013, 05:44:38 AM »
i see the action Get next but not the previous, and i don't know if it could be done with -next...

should be nice to find it easily

112
Playmaker Tutorials / make a texture swap buton using arraymaker
« on: March 12, 2013, 05:36:25 AM »
hi,
i would like to share with you what i just find, very usefull for character customisation.

hope you'll like it.


113
Playmaker Help / how to adapt a texture from a variable [SOLVED]
« on: March 11, 2013, 12:29:27 PM »
next step of my training series,

i would like to use a variable stored to make choice of texture

traditionnaly:

if variable == 1, apply texture 1
if variable == 2, apply texture 2
else apply texture 0
etc...

114
Playmaker Help / made a Int variable change using a button [SOLVED]
« on: March 11, 2013, 11:36:15 AM »
another thing i try to do is to set a variable to change when the player click on corresponding button.

the value stored could after been used for anything, but for now i can't find the right way to set this...

115
Playmaker Help / set starting value to a slideing bar
« on: March 11, 2013, 11:22:56 AM »
hi,

i made a custom material that can be controlled by sliders for RGB.

my problem is at start, the value is always 0, resulting a black material.
i have set the sliders parameters to be from 0.5 to 1
but this do not change my problem.

any idea ?

116
Playmaker Help / send event to fsm missing [SOLVED]
« on: March 09, 2013, 11:02:50 AM »
following tutorial, this time i can't find the "send event to fsm" function listed inside the state machine

i tryed send event but i'm lost with a message error:

Code: [Select]
"required field...
cube fsm on sendevent : sendevent"

this make hard to follow the tutorial and understand what seams to be simple at the beginging...

117
Playmaker Help / [solved]animation blending in tutorial door
« on: March 09, 2013, 10:29:43 AM »
hi,

i just started to work with playmaker, following the tutorial,
it's working but i need some help to understand something with animation

i setup the door like in the video, it works nice.

i made my own door, animation don't follow correctly, i explain:

state 1--> closed, put the anim closed (the one in loop, always closed)
trigger enter--> play animation open (the one in loop, always open)
state 2 --> same as above
trigger exit --> play animation closed (the one in loop, always closed)

it spawn directly the final state of the animation, not blending door

why ???

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