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Topics - blackant

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Share New Actions / Rewind Manager actions
« on: July 20, 2013, 08:25:02 PM »
i added some actions for those like me how are using the asset "RewindManager" from asset store.

those are very simple basic actions, you should simply put the bool used for player control ability true or false.

Code: [Select]
using UnityEngine;
using HutongGames.PlayMaker;

[Tooltip("DescriptionStart Rewinding Time Manager.")]
public class StopRewind : FsmStateAction
[Tooltip("Objects To Disable")]
public FsmBool EnablePlayerBool;

public override void Reset()
EnablePlayerBool = null;


// Code that runs on entering the state.
public override void OnEnter()


void Update ()
if (RewindManager.RewindStarted == false)
EnablePlayerBool = false;
EnablePlayerBool = true;


Playmaker Help / property not saved [SOLVED]
« on: July 20, 2013, 08:19:42 PM »

each time i close and re-open my project,
every actions where i use set property or get property comes empty.

so each time i must re put all of them where i need them.

[NB]not all actions where i used this, but some, fiews. it looks like when i use set property on an object that is not directly linked to the property it is more difficult to be saved.

Playmaker Help / can't access all parameters
« on: July 19, 2013, 08:59:55 PM »

i'm trying to get and set values from line renderer effect, that looks impossible to get with playmaker.

the desired value is: position/element1/X
wich can not be view on the panel

Playmaker Help / How to make a Laser Beam ? [SOLVED]
« on: July 18, 2013, 12:24:13 PM »
i started using particles system, but it seems to not be the right way

i would like to set a laser by holding a key , then if it collide something, it should stop here and make FX.

i think something like a box that can be resized to the target.

it looks a little bit complicated

Playmaker Help / how to make a homing missile [SOLVED]
« on: July 18, 2013, 12:16:01 AM »
well, everything is in the tittle..

i don't know exactly how to proced with this,
when the object is created, it should wait 1 sec before choosing the nearest target.
i think i must use a raycast but i don't really understand how it works.

Playmaker Help / performances
« on: July 16, 2013, 06:08:28 AM »
well, i just seen something strange when playing my game.

stats start with good values, and most i advance throught the level, more it slow down...

wich kind of things could make this happen ?

Playmaker Help / A question on arraymaker[SOLVED]
« on: July 10, 2013, 01:34:16 AM »
Well, this time, i'm trying to get a random item from an object array list,

i think i setup it correctly but it looks not...

something i didn't understanded or i missed certainly

General Discussion / Rewind Manager
« on: July 08, 2013, 12:51:27 PM »
i bought it recently but not already tested,

is anyone worked with it ?

Playmaker Help / suddenly nothing ! [SOLVED]
« on: July 08, 2013, 06:50:26 AM »
well, i was working on my GUI with NGUI,
would like to make my sprite to become visible or not with playmaker.

 and then it's when i go back to my playmaker Editor, that i seen that is nothing appear inside !!

all my FSM looks in there place, the game still playing correctly, but i can't do any change cause i can't see the action panels.

look on the image, the left of screen stay grey, if i try to zoom, the bars zoom too, but goes after.

Playmaker Help / problem with material instance
« on: July 05, 2013, 06:19:22 AM »

i expose the scene:
i made material for one ennemy type,
when this ennemy enter the scene (camera view) this material is modified.

after this i duplicate the ennemy and problems begin:
-the first ennemy enter in scene and material is modified like i need.
-the second ennemy enter the scene and modify the same material, so the first ennemy is modified too

so i decided to duplicate material and assign each one on different model.
it works nice, cost more memory but not to high because i have only 4 ennemies actually with 4 duplicated material so if one change, the others are not altered.

looks a good idea ? que néni !

i duplicated my fours ennemies and problems restart, this time all ennemies allready inside camera view change there materials !!!

i'm gonna be crazy if i must duplicate materials for each ennemy ...

why does it works nice when instanciate a gameobject and apply random color,
and there, here it is the material party ?

General Discussion / Usequencer
« on: July 04, 2013, 09:07:11 AM »
is anyone is using USequencer or camera path with playmaker ?

and if someone know wich one is better?

Playmaker Help / stop player with collider problem[SOLVED]
« on: July 01, 2013, 06:10:28 PM »

i try to make my player inside a moving area, so stopped by something.
it works but i encounter a bugg that allow the player to pass throwgh.

i made a little video to better understand how i procede.

if someone as an idea how i can solve it

Feature Requests / Rain{indie} Actions
« on: June 02, 2013, 10:52:12 AM »
i would like to mix easily between playmaker and Rain.

rain is absolutly marvellous for ai works but need some scripted parts for better result, wich can't be done by myself because i have not enough knowledge about this.

rain can remplace the pathfinding from unitypro version and is simply amazing.
but it could be more intuitive for non experienced user if playmaker can interact with it.

for example i would like to define a target point for my AI,
i have the choice of a Vector3 or a variable.

if i set my variable with playmaker, and enter his name inside Rain, nothing happens.

General Discussion / Rain{indie} plugin for AI
« on: May 31, 2013, 03:50:07 AM »

i recently discovered that rain was passed as free and decided to test it.

it looks not so bad but i don't know exactly the limits to mix with playmaker.

has anyone tested it or use it ?

Action Requests / Texture rotation
« on: May 11, 2013, 02:56:53 AM »
everything is in the title!

could be usefull. i don't know if there is another way to make something like this.

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