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Messages - KellyRay

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166
iOS Help / Platformer control best practice
« on: November 13, 2013, 05:47:42 PM »
Attempting to make a simple platformer controls. Thinking in the vein of random heroes or league of evil.

What do you think the best practice would be to go about making a controller with playmaker? Inputs based on touch screen location? Touch object? Or Touch GUI?

Are there any other methods I'm missing?


167
iOS Help / Re: Touch Cancel/Ended
« on: November 07, 2013, 05:51:29 PM »
Jean, does this mean that I have to listen for cancel in each state that is looking for a touch?

Hi,

 Also, make sure you also listen to the "cancel" state of a touch, else dragging outside the screen will never trigger ( as it is different then ending the touch properly).

bye,

 Jean

168
iOS Help / Re: Touch Cancel/Ended
« on: November 04, 2013, 09:05:42 PM »
I believe I have done this through the store finger id variables. Is this what you are talking about? Or is there another way?

169
iOS Help / Touch Cancel/Ended
« on: November 04, 2013, 07:34:01 PM »
Has anyone experienced troubles with the Touch Event action. Specifically, trouble with ending a touch? I've got a real simple set up. I am translating a cube on touch. I have it set up with a touch begin sends the event to another state where I move the cube and look for a touch end which sends it back.

Works sometimes but after a few times the I lift up on the touch and the cube continues to move.

Any thoughts?

I'm currently using the Unity Remote app on my iphone if that gives anyone some insight into my problem.




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