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Messages - phannDOTde

Pages: [1] 2 3 ... 16
1
Pre-release Discussion / Re: input fields loose focus
« on: September 21, 2017, 03:53:05 PM »
Same for me - closing the "Global" Variables Window helped immediately - will continue to observe.

2
Playmaker Help / Re: Audio Play Problem
« on: January 28, 2017, 01:29:28 PM »
You could try to force exiting the state with "next frame" action; helps sometimes as a workaround.

3
Playmaker Help / Re: Detaching children on collision
« on: January 28, 2017, 01:26:29 PM »
On impact => destroy self (on the missile main object) check "detach children"

Alternatively use the "next frame" action to first detach you children emitters before destroying your missile?

For the children emitters I once used a solution where I check the particle quantity via "get property" before despawning them - if I remember correctly.

hope this helps :-) 

4
Playmaker Help / Re: Issue/incompatibility with Inventory Pro
« on: January 25, 2017, 06:38:16 AM »
Thank you :-)

5
Playmaker Help / Re: Issue/incompatibility with Inventory Pro
« on: January 23, 2017, 02:04:35 PM »
Bump

6
Playmaker Help / Re: PlayMaker disappeared from Main Menu and GUI
« on: January 17, 2017, 10:39:58 AM »
If you have any conflicts in the console Unity doesn't load all 3rd party files - including Playmaker.

Inventory Pro has currently an conflict with PM "RequiredAttribute.cs".

7
Playmaker Help / Issue/incompatibility with Inventory Pro
« on: January 17, 2017, 10:37:10 AM »
Hey Guys,

Inventory Pro collides currently with Playmaker. There is an conflict with the none namespaced file
"../PlayMaker Utils/PropertyDrawers/GenericAttributes/RequiredAttribute.cs"

Is there any way to fix this quickly?

Best
Peter

8
Playmaker Help / Re: Mouse drag to rotate entire scene?
« on: July 02, 2016, 01:58:17 PM »
Try using Mouse look and rotate the Camera Node with it

9
Bump. All so got issues on TRIGGER ENTER with U5.3.f1 and PM 1.8. Events work just fine in the Editor and all so on WebGL but not in a standalone build :-(

10
User Showcase / Re: Top Down Prototype
« on: January 17, 2016, 04:44:54 PM »
This looks really cool  :) Nice work!

Thanks :-)

11
Playmaker Help / Re: Picking up invetory items and dropping them
« on: January 14, 2016, 02:33:34 AM »
You know how in car combat games or FPSs you had to press a button to switch weapons after picking up ammo? That's what I mean compared to pausing the game and selecting items from an inventory menu.

it's not limited to pausing the game - you could easily have "hotslots" with items in there to be used/switched durring play

Putting aside setting children on the player(parent). Don't understand how a manager that communicates with the player or another FSM added could use arraymaker actions to drop a item that the player previously picked up and stored to their inventory.

Have a difficult time wrapping my head around it, especially when it comes to the Start global transition.

i.e. you can recreate the Gameobject from a pool object or prefab once it is selected using the arrays containing data.

12
Playmaker Help / Re: Listen for a PlayMaker global event in a script
« on: January 06, 2016, 10:09:09 AM »
Oh sorry - misunderstood you. Can't help there sorry.

13
Playmaker Help / Re: how to resolve "Missing Owner: State 2"
« on: January 06, 2016, 05:33:42 AM »
it's probably living on some prefab asset inside your project

14
Playmaker Help / Re: Listen for a PlayMaker global event in a script
« on: January 06, 2016, 05:30:30 AM »
You should check the basic Tutorials on the YT channel

1. right click on an state
2. add global transition

make sure your event is marked as a global event to be send between gameobjects

15
Playmaker Help / Re: Picking up invetory items and dropping them
« on: January 06, 2016, 05:24:36 AM »
I don't understand what your question here is really. Even if you don't have the GUI representation of the Inventory that might just save you from the Inventory interaction handling or simplify it.
But besides that you still need to store/handle your picked up objects somehow. So a thing that works well is storing them in an Array (or several) you can also set them as "child of gameobject XYZ" so you could have an unsorted group of objects but that might be harder to carry between two gamesessions. There are various ways to address this and that's all pretty doable within Playmaker.

If you asking me to figure it out for you I'm sorry, don't got the time for it right now to make an example tutorial for this.

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