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Messages - cloud03

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31
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: August 14, 2016, 12:27:50 AM »
Update: added 8th episode, on how to create weapon variants..

32
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: August 11, 2016, 09:42:49 AM »
Update: added 7th episode, discussing creating player health and its indicator...

33
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: August 09, 2016, 04:50:50 PM »
@MargaretEtheridge1966:
Sorry that you encountered problems, could you share which part you had problems with? I'll keep that in mind when recording future episodes... Thanks :)

34
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: August 07, 2016, 08:24:51 AM »
Wow, I've check your abandoned project, it looks really good, and that was 5 years ago, I was still doing animation back then, haven't touched game dev yet.

Wish you all the best with your current project! Thanks again for the kind words :)

35
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: August 07, 2016, 04:32:29 AM »
Update: added 6th episode, on how to create enemy variations..

36
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: August 05, 2016, 09:35:42 AM »
@clandestine: thanks a lot man! glad you like it!

37
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: August 04, 2016, 05:44:31 PM »
Update: added 5th Episode, discussing enemy health and and explosion..

38
Feature Requests / Re: State Groups
« on: August 04, 2016, 04:06:41 AM »
Yup, me too, this could really help organize things in Playmaker!

39
Playmaker Tutorials / Re: 2D Physics Based Platformer Tutorial
« on: August 01, 2016, 07:37:43 PM »
You're welcome. Well basically the vector X and Y set to 0 it interferes with the Y speed, and it tries to set the value to 0 everyframe, that is why it is falling very slowly....

40
Playmaker Tutorials / Re: 2D Physics Based Platformer Tutorial
« on: August 01, 2016, 07:21:10 AM »
@mirautaj: I see on your project, the vector x and y is set to 0, try enabled the equal sign (use parameter option), and make it set to none, see if its working....

41
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: July 31, 2016, 10:17:04 AM »
@Joseph50: Thanks a lot mate! Happy to hear that!

Update: added the 4th episode!

42
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: July 28, 2016, 10:01:41 AM »
Update: added the 3rd episode!

43
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: July 24, 2016, 07:24:35 PM »
Update: added the 2nd episode!

44
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: July 21, 2016, 07:12:42 PM »
Yep, the ship direction is restricted only facing the top of the screen, just like any other Top down SHMUP.

the movement is being restricted to screen, so I don't think I'm going to implement that. AFAIK I've never seen a SHMUP which does that, I might have to check Everyday Shooter..

45
Playmaker Tutorials / New SHMUP Tutorial Series!
« on: July 21, 2016, 08:45:38 AM »
Hi Guys,

I know I have been absent for a while, but fortunately I'm back and I have new tutorials that I'd like to share with you all, How to create a SHMUP, so please check it out, hopefully you guys like it!

Part 01 - Basic Ship Setup

Part 02 - Scrolling & Ocean Setup

Part 03 - Foam FX & Basic Weapon

Part 04 - Enemy Setup

Part 05 - Enemy Setup Continued

Part 06 - Enemy Variations

Part 07 - Player Health

Part 08 - Weapon Variants

Part 09 - Enemy Lives

Part 10 - Boss Enemy Part 1

Part 11 - Boss Enemy Part 2

Part 12 - Guided Missile

Part 13 - Enemy Boss Lives Bar & Scoring System

Mobile Control Quick How To

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