playMaker

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1
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 04:36:30 AM »
Forgot to mention, that I asked a programmer to do Trigger scripts to check if it's Playmaker related and the results was the same, so it must be Unity bug or parent limitation.

2
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 04:26:28 AM »
Try taking triggers out and make them follow with Get/Set Position as the original parent.
This also fixed one of my trigger logics and making it separate with another FSM with position everyframe did not impact performance.

I think it would be reasonable to check this to exclude or confirm the layer+collider+parent bug and if it is not the case, perhaps something with the logic with states.

3
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 04:12:06 AM »
Oh and the most annoying thing for the bug was, it will work on editor, not on a build, so it was really time consuming to debug  :(

4
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 04:06:40 AM »
Do you have child objects as trigger in different layers?
I had problems when having separate colliders as triggers each in different layers under one parent, I think it is a Unity compound collider bug. My trigger did not work when I create/instantiate at runtime, the work around was to have it in the scene from the beginning and then activate/deactivate when needed.
Check out in test scene where you have all On and Enabled already without runtime spawning enabling/disabling.
Depending on you requirements that can be a work around, spent a week to find it :D
Of course not sure if this is your case too..

5
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 03:59:08 AM »
Seems like the Box collider (the trigger) component is disabled in the second image.

6
Playmaker Help / Re: Best version of Unity to use for Playmaker+Photon?
« on: October 24, 2017, 04:27:21 AM »
Have you imported the Photon from Asset Store?
I use with Unity 2017.1.1 and PM1.8.5 and all is good.

7
User Showcase / Re: Modular Traffic [Asset]
« on: October 10, 2017, 10:25:58 AM »

The updated pack is live at the Asset Store for Unity2017.1+

8
User Showcase / Re: Modular Traffic [Asset]
« on: October 08, 2017, 09:28:39 AM »
I will submit updated version to Asset Store today to be ready for Unty2017, if anyone needs it sooner contact me on support email or personal message on forums with your invoice number.

For now follow these steps for current imports on Playmaker 1.8.5 + Unity 2017:
1. Delete action “AnimatorIsControlled”.
2. Delete action “GetSignedAngleToTarget”, download and re-import the action “GetSignedAngleToTarget” from Ecosystem.
3. Change Agent actions for Pedestrian prefab in Walk FSM like in the screenshot, but for the “Agent Stop” state set “Is Stopped” to True.


9
Playmaker Help / Re: Teacher Needs Help! Json Parsing Error
« on: October 04, 2017, 09:34:49 AM »
If not mistaken, they are pulled from here:
https://github.com/jeanfabre

For separate actions .cs will work, but for uGUI for example you need proxy and Editor stuff too.

10
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: October 04, 2017, 02:30:02 AM »
Hey OP, since you will be releasing your game on Steam, any chance of helping out Jean with Steam actions on this one? I believe he said he needs someone for testing and it will be useful for everyone in the community, i believe most of us aren't really proficient in wrapping c++  ;D
Hi, I have not touched the Steam actions yet, but sure will have to! I am no coder also, so will depend on those that are provided. If I can help testing, let me know and will be happy to participate!

11
Work In Progress... / Re: My Xenogears style game
« on: October 03, 2017, 11:32:52 AM »
Cool!

Edit: also can use formatting for video with [youtube]http://...[/youtube]
Only edit the link so it has "http://", not "https://"

This way you get more views :)

12
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: September 27, 2017, 07:16:18 AM »
Firefighter gameplay video

Participated in EGX 2017,
Great experience, it was interesting to see others play the game. Lots of valuable feedback.


13
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS [KICKSTARTER]
« on: September 17, 2017, 04:19:43 AM »
EMS Paramedic early gameplay footage:

Some Police features:

Fire video coming soon!
Kickstarter: http://kck.st/2wkwDju

14
Action Requests / Re: Get Parent Multiple? Get parent of parent etc
« on: September 11, 2017, 05:17:50 PM »
For now I put in attachment until we find the source. Also have not tested with new versions.

15
Action Requests / Re: Get Parent Multiple? Get parent of parent etc
« on: September 11, 2017, 04:28:36 PM »
Hi, there is such action on Ecosystem called Get Parent More

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