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Messages - miguelfanclub

Pages: 1 2 3 [4] 5 6 ... 8
46
Playmaker Help / Re: Problem with sequencing actions
« on: August 07, 2018, 12:06:21 PM »
@djaydino

Yes, but what about if one of those actions is firing a "send FSM event". What will happen after the event has been fired and a second FSM is doing stuff. Will the first FSM that is "sequenced" wait until second FSM has done everything?
Answer is no and there is no way to control what happens after that.


47
Playmaker Help / Re: Problem with sequencing actions
« on: August 07, 2018, 10:20:01 AM »
I also have this. A lot.

In  order to know one action  happens after the other i just have to deal with a "busy" global boolean that i have to check every frame on  every fsm that is waiting to another to finish.

48
So make sure you select the "EnableTextmeshProUGUIFontAsset"

Then it works.

Solved!

49
I guess it was too fast. Didnt see it just change the font to LiberationSans, but not to the one I had set.

Any help?

(removing the SOLVED)

50
I autosolved this before finishing the post. Still I post it in case someone ran into same problem.

So using the "EnableTextmeshProFontAsset" to set a font will not work unless the font is set to none first.


51
Playmaker Help / Re: Playmaker broken with unity 2018.1+ [SOLVED]
« on: May 05, 2018, 05:38:55 AM »
That means no array maker in 2018?

52
Playmaker Help / Re: ERROR Going from 1.8.6 to 1.8.9
« on: May 04, 2018, 01:26:40 PM »
Also, the editor window is greyed out/grey

53
Playmaker Help / ERROR Going from 1.8.6 to 1.8.9
« on: May 04, 2018, 01:25:45 PM »
NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.get_Fsm () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:776)
HutongGames.PlayMakerEditor.FsmEditor.RebuildFsmList () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:1535)
HutongGames.PlayMakerEditor.FsmEditor.OnEnable () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:460)
HutongGames.PlayMakerEditor.FsmEditorWindow.Initialize () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:90)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:87)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

54
Peace brother.

#YOLO

55
Confirming it was the stupid asset store tab.
In my case it was kiiling my editor performance (new asset store is fucking slow!)


56
Playmaker Help / Re: GuiView repaintAll consuming 60% of CPU in Editor
« on: April 28, 2018, 11:35:06 AM »
Looks like asset store window is causing the problem. After closing it im back to normality. Ill give it more time before solving the issue.

57
Profiling the editor shows up GuiView repaintAll as the process taking around 60% of the CPU, making almost impossible to work. Selecting one node in playmaker window, and moving it around, also creates an incredible load in the CPU.

Due heavy slowdown in my project i already had all debuggin options in preferences off.
I have only  "Playmaker Ugui" in the hierachy.

Any idea?

58
Action Requests / Re: mouse/cursor lock to window action?
« on: April 26, 2018, 10:11:05 AM »
Cant find that one in the Ecosystem.

There are:

- Set Cursor Lock State
- Set Cursor Visible
- Screen Show Cursor

59
Action Requests / Re: mouse/cursor lock to window action?
« on: April 26, 2018, 04:06:04 AM »
Hi. This didnt work for me. I still can get the mouse off the window when playing in windowed mode.

60
Didnt know wbout that! Ill try it. Thanks!

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