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Playmaker Help / Re: Help with Playmaker Actions: Newbie
« Last post by djaydino on Today at 01:24:57 PM »
maybe this tutorial can help :

User Showcase / Re: Oculus Touch Playmaker - Toolkit [Asset]
« Last post by Michael Martin on Today at 12:39:44 PM »
New Update adds Oculus Go actions to the asset!

If you have any questions with the Oculus Go or the asset in general, please fire away.

Hi sebaslive,

I've just installed and updated to test the Oculus Go functionality, but when I tested the example scene while the Go controller it followed the hand position but couldn't interact with anything in the scene.

It might be good to have a second scene that covers all the Oculus Go functionality.

Also, I am getting errors relating to the run and idle animation states for the Robot character.

Playmaker Help / Re: Send event when sprite animation is ended.
« Last post by Apprencite on Today at 11:54:06 AM »
Thank You so much! It helps.
Playmaker Help / Re: exiting from wait action in playmaker
« Last post by djaydino on Today at 09:38:10 AM »
Its best to split it in 2 actions then

state one :
Set Color (red)
have a wait action (10 sec)
make an event (name it 'Set Green' for example)
and use that in the wait action.

Then if you have a ui button you can use "Ui Button On Click Event" and use the same send event.

If you use a controller (or keyboard keys) button you can use "Get Button Down" or "Get Key Down"

State two :
Set Color (Green)
Playmaker Help / exiting from wait action in playmaker
« Last post by on Today at 04:36:37 AM »
Hi all,

I have three action in one of my state.

1st  - setting material color (Red)
2nd  - wait for 10 seconds
3rd  - stetting material color (Green)

i want to break this waiting period on some event (lets say button click)

it should come out of the state
either 10 seconds are over
i click on button

Please help

Hello, friends.
I'm new and I have a problem.
I want to initiate a GUI object in the canvas hierarchy.
Trying to do as in the video.
But I just can't do it, I can't figure out how to do it in a playmaker, my object is initialized without a hierarchy ((

I make an interface in which I have to press buttons, as in the video.

 yes, they are in the playmaker source ready for the next release.

 I have attached them here.


User Showcase / Re: I made a game! Networking Event Simulator
« Last post by jeanfabre on Today at 01:21:37 AM »

 Retweeted :)


Playmaker Help / Re: Send Key/Button
« Last post by jeanfabre on Today at 01:20:26 AM »

 well, you are best off using a proper Input system like Rewired, it's worth it because you can then take full control over inputs. Unity built in input system is very limited.



 just made it and it works fine...


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