playMaker

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1
Playmaker Help / Re: Save FSM State on Scene Switch
« Last post by knownasa on Today at 08:08:15 AM »
If you have a FSM on the flashlight that checks the saved variable, it should run as if reset when you switch scenes.

What do you mean?
2
General Discussion / Для регистрации аккаунтов
« Last post by Fabiodak on Today at 07:55:09 AM »
http://pozdravhappy.ru Прикольные поздравления на телефон голосовые поздравления
3
Playmaker Help / Re: Photon 1.81 and Playmaker 1.8.3
« Last post by Nikolasio on Today at 07:07:39 AM »
Hi,

A Restart solved the issue above.

Cheers,

Nikola
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Playmaker Help / Re: Unable to Activate/Deactivate Game Objects
« Last post by acornbringer on Today at 06:41:58 AM »
Okay, I discovered the issue!

I narrowed down a single animator state by deleting chunks of animator states until I could activate/deactivate my objects during runtime. The state causing the trouble contained an animation with an extra property that I must have mistakenly keyed in the editor. I keyed an activation state property at some point which was locking that setting during runtime. This is why the PlayMaker events and my own manual input were being overridden.

Now I can either delete the extra properties from the animation or replace the animation with the original clip from the FBX to correct this user error.

I'll mark this as solved even though it wasn't really anything to do with PlayMaker. Maybe someone will find it useful!
5
Share New Actions / Re: Npc Knockback action
« Last post by tcmeric on Today at 06:32:18 AM »
I hope you don't mind I made an adjustment on the character controller type. In the original, the character controller just moves to the new position (instantly), which can be a bit jarring.

I added an itween (and removed by the power of 10). It works for me, but its open to review if you see a mistake. Ive tested it and it works good for me. With the CC, i just set the knockback to 1 and the itween to 1. Seems about right.

I changed the action name a bit, just so I didnt write over yours: https://github.com/dumbgamedev/general-playmaker/blob/master/Math/KnockbackActionItween.cs
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Playmaker Help / Re: Photon 1.81 and Playmaker 1.8.3
« Last post by Nikolasio on Today at 06:29:38 AM »
Hi,

Just another question about mixing script  and playmaker with Photon.

I made the lobby with scripts and now I'm making the game with playmaker.

When I hit build&run the photon server works, so thats fine.

But in my scripts some parts stay highlighted (see screenshot), without getting errors in the console after saving (which is a bit weird).

Is there any reason?

Cheers,

Nikola


 

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Playmaker Help / Re: Save FSM State on Scene Switch
« Last post by terri on Today at 06:21:04 AM »
If you have a FSM on the flashlight that checks the saved variable, it should run as if reset when you switch scenes.
8
Playmaker Help / Re: Alternative to SmoothLookatDirection.
« Last post by knownasa on Today at 06:18:59 AM »
I'm not sure if this is what you are asking for, but I've made something similar to this but using Look At function. It's pretty simple and it is as follows:

1 - On the main character (or if you have a rigged character add it to the head for example) add a new FSM.

2 - Add a Mouse Pick Action and use the 'Store Point' with your variable name. Tick 'Every Frame'. I also added a Layer Mask to the ground because I don't want the character to be looking to the top of stuff for now. This way he always looks 'forward'. You can also do this if it suits you.

3 - Add a 'Look At' action and on the 'Target Position' make sure the = sign is active and choose the variable you created previously. Tick 'Every Frame'.

Working Example: https://www.youtube.com/watch?v=kTwJkmcyWZc

I don't know if this is the best way of doing it but it's working pretty well for me.
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General Discussion / Re: Proper 2d Jumping Physics
« Last post by jeanfabre on Today at 06:14:51 AM »
Hi,

 Thanks for sharing :)

 Bye,

 Jean
10
Playmaker Help / Save FSM State on Scene Switch
« Last post by knownasa on Today at 06:09:40 AM »
Hi guys! I am having this problem the last few days in which I cannot be able to make the following work: I have a flashlight system that is pretty straightforward - it's using a Spotlight and the LightShafts script for Unity and it's being activated/deactivated with Playmaker when you press 'F' (https://www.youtube.com/watch?v=kTwJkmcyWZc to see it in action).

I don't seem to be able to get it to check if the flashlight was on or off when I switch scene with Adventure Creator. I have tried a lot of stuff, including DontDestroyOnLoad but it didn't work at all. I also tried saving a variable, but I don't know how to check it on Scene Switch!

Can anyone help? :)
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