playMaker

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1
PlayMaker Help / raycast/raycast2 can't hit the ragdoll
« Last post by jackjack on Today at 08:07:04 AM »
Hi everyone, I’m having an issue with raycast/raycast2 in Playmaker and was hoping someone could help. When I use raycast to hit the colliders on a ragdoll, after the ragdoll has been animated, the rays extremely often pass right through it—even if I set the animation speed to 0. The legs have around a 50% penetration rate, while the upper body and head have a nearly 100% penetration rate. I even tried adding a custom collider to the head, but the ray still goes through it without registering a hit. What’s more, I used AI to write a script that allows switching between FixedUpdate and Update for this raycast Action, yet it still doesn’t work.
Does anyone know how to fix this? Has anyone encountered the same problem before?
Thanks a lot!
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PlayMaker Help / Re: Unity 6.3 errors
« Last post by emildragan on Today at 06:28:37 AM »
As always, a user error, I didn t press on install, I thought when updating to a newer version it s just an update.
Thank you.
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PlayMaker Help / Re: Unity 6.3 errors
« Last post by Alex Chouls on December 15, 2025, 02:11:32 PM »
Did you install PlayMaker after importing the package?
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PlayMaker Help / Re: i cant download ecosystem
« Last post by emildragan on December 15, 2025, 03:46:18 AM »
I had this problem for years, I posted my solution in a different post, something is blocking github, this fixed for me.

Go to C:\Windows\System32\drivers\etc, open hosts file, search for github, delete that line, save it, restart the computer.
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PlayMaker Help / Unity 6.3 errors
« Last post by emildragan on December 15, 2025, 03:10:55 AM »
Hello,

I m currently using Unity 6.3, LTS and in editor I have the following errors. If I touch a state or try to move them in playmaker editor, I have this:

GUI Error: Invalid GUILayout state in FsmEditorWindow view. Verify that all layout Begin/End calls match
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

and this

TypeLoadException: Could not resolve type with token 01000184 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
HutongGames.PlayMakerEditor.CanvasView.HandleInputEvents () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/CanvasView.cs:1252)
HutongGames.PlayMakerEditor.CanvasView.BeginGUILayout (UnityEngine.Rect view, System.Boolean showScrollBars) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/CanvasView.cs:378)
HutongGames.PlayMakerEditor.FsmGraphView.DoCanvasView () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmGraphView.cs:524)
HutongGames.PlayMakerEditor.FsmGraphView.OnGUI (UnityEngine.Rect area) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmGraphView.cs:495)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:760)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:214)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:163)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <653e87cf2eee46cba35f0658f2b1887c>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <653e87cf2eee46cba35f0658f2b1887c>:0)
UnityEditor.DockArea.OldOnGUI () (at <653e87cf2eee46cba35f0658f2b1887c>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.PointerMoveEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <23b71e0af0184d728ef17a220ffce01f>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <c678aa64449d49deb90117eed3e66c16>:0)

I downloaded playmaker version 1.9.9p1, still same errors, so I cannot work on any project.





6
PlayMaker Help / Tween ping pong + inherited motion
« Last post by uoliska on December 12, 2025, 03:02:03 AM »
Hi there. I am trying to do some basic movement. A cube that uses tween to ping pong left and right endlessly, but I also want this cube to inherit the motion of it's parent's animation eg. Moving forward.. I've tried every option in the tween node but the tween always overrides (ignores) any inherited transform. Am I missing something obvious?
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General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by DanielWicht on December 11, 2025, 01:51:58 AM »
You mean Install in the Playmaker Wizard right? Seems to have fixed it, thanks!

(a note in the package manager would be great)
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General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Alex Chouls on December 10, 2025, 01:50:23 PM »
Did you install PlayMaker after importing the package?

Also make sure you update in the PackageManager to make sure you have the 6.3 version.
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General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by DanielWicht on December 10, 2025, 11:41:03 AM »
Hm I just updated: Unity 6000.3.0f1 with Playmaker 1.9.9p1:

"GUI Error: Invalid GUILayout state in FsmEditorWindow view."

 and

"TypeLoadException: Could not resolve type with token 01000186 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
HutongGames.PlayMakerEditor.FsmGraphView.HandleMouseDown () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmGraphView.cs:1275)"

I can't link states in Playmaker Editor, I can't drag states, basically I can' work with the mouse in Playmaker Editor. I guess this is because of those errors?
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PlayMaker Help / Re: Playmaker and unity 6
« Last post by gclzero on December 08, 2025, 05:24:23 AM »
Amazing, thank you!
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