playMaker

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Android Help / Re: Unity Ads Not working What is the latest Version of this action ?
« Last post by t4d on December 15, 2018, 10:34:21 PM »
OK I updated Ecosystem added the Correct action and all is working JOy Thanks
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General Discussion / Re: Playmaker or Bolt i've done the search already
« Last post by Thore on December 15, 2018, 10:13:56 PM »
Ease of use

I think Playmaker wins this one. It uses a state machine approach, which is intuitive to grasp, more than scripts. It still uses the same concepts and is made of mini scripts (called actions). This also allows you to write your own in C# and transition into coding. The tradeoff is with the last point.

Tutorial and General Help

A lot of walkthroughs and tutorials exist for plenty of game genres and mechanics, on YouTube. The forum is helpful, and you can also get extra actions and templates from the Ecosystem.

Possiblity to build a game completely in Bolt/Playmaker

Depends on the game and what you mean by “completely”. In spirit of the question, I’d say generally yes. You can make the game mechanics, i.e. what gameplay scripts would normally do. Most people use several assets, for all kinds of purposes, multiplayer, audio managers, AI etc. That’s stuff you would normally not code or are also advanced in code. Playermaker works in play mode, so the whole area of editor scripting and tools etc is outside of the scope as far as I know. It’s also less ideal when you want to realize a big RPG, where you want to derive classes and manage tons of data, though there are even Playmaker solutions for this, like DataMaker, which is an addon (PM has addons, too).

Speed of Prototyping

Good, and manageable learning curve, but again, it depends. The tradeoff is this: you can make relative advanced mechanics and whole games with Playmaker, that’s very nice. I remember that I figured out a grapple mechanic fairly quickly, where I would otherwise trip over syntax for days had I tried to code it on my own — you just don’t know what is wrong, your idea, or because you made a stupid syntax mistake. But that advantage is moot when you plan to play around with very common elements where you can as well copy paste scripts, and learn to code right away. There are tons of scripts for conventional genre mechanics, so in those cases I say, skip Playmaker and script right away.
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Playmaker Help / Re: PM not updating to latest version
« Last post by djaydino on December 15, 2018, 08:49:50 PM »
Hi.
Probably the reason was that there was an error while updating.


When updating you should always update assets 1st and then unity to minimize issues :)
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General Discussion / Join the Playmaker Slack Channel
« Last post by tcmeric on December 15, 2018, 06:55:28 PM »
Hello all. This is an open invite to join our (unofficial) playmaker slack chat channel.

We not only talk about playmaker issues, but game development in general, 3d modeling, music, free assets and textures, feedback, and general game development struggles and chat.

We have a nice core group of friendly people who chat on and off throughout the day.

Click this link to get an invite to your email box (remember to use a correct email address or it will just bounce): https://invite-playmaker-slack.herokuapp.com
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General Discussion / Re: Is there a loop action?
« Last post by tcmeric on December 15, 2018, 06:47:55 PM »
I also created a custom loop action. You can download it here and see how it works: https://www.youtube.com/watch?v=935OiYj1uU8
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General Discussion / Re: Playmaker or Bolt i've done the search already
« Last post by tcmeric on December 15, 2018, 06:45:22 PM »
Playmaker is perfectly suited to most any game length. Its been used in both professional and indie games.
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General Discussion / Re: Playmaker or Bolt i've done the search already
« Last post by krmko on December 15, 2018, 04:52:40 PM »
If you wanna work for others, Bolt, they'll ask for code. If you wanna work for yourself, Playmaker.
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Work In Progress... / Set FSM Variable to Array type
« Last post by kentcheung2000 on December 15, 2018, 03:07:37 PM »
Hi,

I have an error when I set fsm variable to array type:
Unknown FsmArray Type: use ArrayEditorAttribute to specify a variable type.

My question is can "set fsm variable" set to type array?

KC

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General Discussion / Re: Is there a loop action?
« Last post by DanielThomas on December 15, 2018, 01:31:17 PM »
As Thore said. You can just connect in a circular manner(or even just connect the state back to itself). Just make sure it's done each frame, or if you need it to loop through several times in one frame - make sure there is something taking it out from the loop or you'll get Playmaker error saying it's stuck in an infite loop.
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General Discussion / Re: Is there a loop action?
« Last post by Thore on December 15, 2018, 12:08:24 PM »
What would this action do, exactly? You can create program loops (foreach type) easily by simply connecting events in a circular manner, and each time pick another item from an array for example (by adding +1 to index, as you’d do in code).
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