playMaker

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1
Playmaker Help / Re: achievements, in game shop, ads
« Last post by vv3 on Today at 12:24:11 AM »
Before I opened this topic I searched a lot on the asset store and playmaker forum/actions found nothing about achievements but that one asset wich is very expensive for what it does. I do not want integration with it, I just want to know if anyone has some playmaker actions to share that can do partialy what is in that asset (because I am not a C programmer to write actions in C on my own).
About google search: I searched a lot and many stuff are obsolete. Then I applied to XBOX and will get the keys of course. Hopefully the integration will be easier enough or tutorials explicative enough if there is any code involved.
Hopefully now you understand why I asked for help here.
If no one did anything on this topic, no worries, I can get it from lack of answers. Yet, there is no need to interfere and say unnecessary stuff.
I thank you anyway for your answers.
2
Playmaker Help / Re: Particle Collision
« Last post by netdomon1 on June 21, 2018, 11:41:45 PM »
Hi!
Is it any update on this? I'm trying to do the same.
3
Playmaker Help / Re: How to solve animation delay
« Last post by QueenM56 on June 21, 2018, 07:58:48 PM »
Thanks djaydino,

I made changes as you suggested and added a bool value for die state.
Now everything works fine.

Cheers,
M
4
Sounds like and awesome death scene :)

I'm not sure how your player/game is setup, but you could do a reset of your variables and then once the screen goes black do a set position back to the beginning. This could be called through a Broadcast All "Reset" Event tied to the FSMs that need to be set back to zero/default values.

Another option, you can duplicate your playing scene so once you are done in playing_scene1 you can async load playing_scene2 during the death animation and load into playing_scene2. Then you can just keep switching back and forth between the two.

Food for thought.

5
Playmaker Help / Request to one of the Clone's objects through RayCast
« Last post by Nikmady on June 21, 2018, 05:28:19 PM »
Hello, help me please to solve problem.
There is a Mother-Zombie(prefab), she makes 3 Child in different points (all of them  writing in one global Variable).
Get Child Count test – positive, 3 ZombieChild(Clone) in hierarchy.

The Mother Zombie(prefab) has Colliders for “bullet blood holes”
HeadHitCollider
ChestHitCollider
BodyHitCollider
And etc….

There is a Gun what use RayCast Ignor Triggers, whats on the fly define ALL Child’s Hit’s Colliders perfectly!
The Problem is:
Using action “Find GameObject” and “Compare Game Object”, when Gun shooting, blood's holes stay only on the first ZombieChild(Clone), others don’t pass the Compare GameObject test.

I don’t understand how to make Unity, request EXACTLY to ChestHitCollider, EXACTLY to ZombieChild(Clone) whats shooting by RayCast, and in the end pass Compare GameObject test.
Or How Find Game Object in already Raycasted Object.


6
Playmaker Help / Array shuffle does nothing
« Last post by Angel on June 21, 2018, 04:46:32 PM »
As title says.. I'm doing an Array shuffle and it doesnt change anything, the array keeps them in the same order.

I've tried changing start index and shuffling range but nothing as well.

Im using unity 2018.1.5 and latest playmaker version
7
Thanks a lot for your help Goner :) Trouble is my death sequence is essentially a ragdoll-sequence of the player character dying, and then I essentially do a slow camera transition/fade of a black circle shrinking in (ala Looney Tunes!). The idea was that the black circle would shrink in fully, to black, then grow back out again to reveal a completely restarted level.

Not had any further luck with it so far though, so may have to just change the sequence and do something more akin to what you suggested - thanks for your help! :)
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Playmaker Help / Re: Reserved names for states?
« Last post by djaydino on June 21, 2018, 03:21:24 PM »
Hi.
As far as i know the only limitation is that you can not use duplicate names in the same fsm.
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Playmaker Help / Re: How to make 2d Ui follow/track a 3d object?
« Last post by djaydino on June 21, 2018, 03:17:16 PM »
Hi.
On the Ecosystem you can find the action : Ugui Ui To World Point

i believe it is also in the 'Ugui full package'
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Playmaker Help / Re: achievements, in game shop, ads
« Last post by djaydino on June 21, 2018, 03:08:32 PM »
Hi.

How about keeping it friendly....

Not all assets that supports playmaker are on the Add-ons page and ther is nothing Xbox specific on that page.

Quote
If you are not listed as a registered XBox developer, you cannot download the XBox module of the Unity Editor.

This is probably the main reason you can't find much on the asset store for xbox as you need to register before you can get the sdk.

So if or when you register to the XBox developer program, your only option for now is to ask the author from that 'Social Pro XBox' asset if he wants to support playmaker. you can do this before purchasing this asset.

If the author want to support, you can let him contact me if he needs help with making actions.
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