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					PlayMaker Help / Re: Global Variables Asset file corrupts during Unity update
« Last post by uk_resistant on Today at 01:21:31 PM »Hey Alex,
I have made good process - Changing the Meta files to be readable means that I can keep my variables, which is great!
I still have an issue where certain FSMS on objects lose reference to a script but I believe it is releated to this issue here:
https://hutonggames.com/playmakerforum/index.php?topic=26007.0
I think that some FSMS are using the WP8 DLL rather than the standard Playmaker one because I tested removing the WP8 and Webgl ones and it broke thos FSMS.
I tried both the tools on that thread but the tool made by Graham ends up throwing out an error.
"NullReferenceException: Object reference not set to an instance of an object
ScriptReplacerProjectWideWithProgressBar.ReplaceInGameObject (UnityEngine.GameObject obj, System.String classNameToReplace, UnityEditor.MonoScript"
I thought it might be that it was trying to fix scenes that arent in the list to build but I tested that and had no luck.
I guess my question is, how can I switch my FSMS to use the standard playmaker DLL instead of the WP8 one? Its ok if its a manual thing.
Appreciate your help and I feel like Im SUPER close to getting this fixed!
				I have made good process - Changing the Meta files to be readable means that I can keep my variables, which is great!
I still have an issue where certain FSMS on objects lose reference to a script but I believe it is releated to this issue here:
https://hutonggames.com/playmakerforum/index.php?topic=26007.0
I think that some FSMS are using the WP8 DLL rather than the standard Playmaker one because I tested removing the WP8 and Webgl ones and it broke thos FSMS.
I tried both the tools on that thread but the tool made by Graham ends up throwing out an error.
"NullReferenceException: Object reference not set to an instance of an object
ScriptReplacerProjectWideWithProgressBar.ReplaceInGameObject (UnityEngine.GameObject obj, System.String classNameToReplace, UnityEditor.MonoScript"
I thought it might be that it was trying to fix scenes that arent in the list to build but I tested that and had no luck.
I guess my question is, how can I switch my FSMS to use the standard playmaker DLL instead of the WP8 one? Its ok if its a manual thing.
Appreciate your help and I feel like Im SUPER close to getting this fixed!

 
  
  
  
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