playMaker

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41
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Alex Chouls on November 15, 2025, 12:48:16 PM »
Strange. I'm not seeing this error. Can you check if you see it in a new project? Also if you reset the window layout?

EDIT: Never mind, I'm able to repro now. Will have a fix asap.
EDIT: It looks to me like another breaking change/bug on Unity's end, but we'll see...
42
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Wednesday2024 on November 15, 2025, 03:23:39 AM »
Do you get this error every time? (I'm not seeing the error)

I see the same error. My original errors are gone but when you open the PlayMaker editor and close it these 2 errors appear in the console but does not spam these errors.

GUI Error: Invalid GUILayout state in FsmEditorWindow view. Verify that all layout Begin/End calls match
0x00007ff8a1daec5e (Unity) StackWalker::ShowCallstack
0x00007ff8a35da1e9 (Unity) PlatformStacktrace::GetStacktrace
0x00007ff8a35daa6e (Unity) Stacktrace::GetStacktrace
0x00007ff8a1d5fcdf (Unity) DebugStringToFile
0x00007ff8a1c17860 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000001446e20d40d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr)
0x000001446e20d2d3 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001446e20cf0b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001446e20cc90 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000018516db7615 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001446e1d342b (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x000001446e1d2ef3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x000001446e1c457b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001446e1ad96f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001446e1aca7b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001446e1ab82b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000001446e1ab6a3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000001446e1ab2bb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000001446e1ab1b3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x0000014466c967a3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase)
0x000001446e66f21e (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
0x000001446e536d7b (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
0x000001446e66ddf3 (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
0x000001446e66d8db (Mono JIT Code) UnityEngine.UIElements.PointerMoveEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000014466d84a3e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x0000014466d6f5b3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode)
0x0000014466d6f393 (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000001446a3e678b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001446a3e614b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001446a3e5eaf (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001446a3e5deb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001446a3e4f6a (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001446a3e50a6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff8949a6bfe (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ff8948e8984 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ff8948e8a70 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff8a25e16d4 (Unity) scripting_method_invoke
0x00007ff8a25e8593 (Unity) ScriptingInvocation::Invoke
0x00007ff8a25e3b35 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff8a3571b9d (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff8a3332474 (Unity) GUIView::ProcessRetainedMode
0x00007ff8a2c3a029 (Unity) GUIView::OnInputEvent
0x00007ff8a333234d (Unity) GUIView::ProcessInputEvent
0x00007ff8a2c3adca (Unity) GUIViewPlatform::ProcessEventMessages
0x00007ff8a2c376cc (Unity) GUIViewPlatform::GUIViewWndProc
0x00007ff90169ef5c (USER32) CallWindowProcW
0x00007ff90169e684 (USER32) DispatchMessageW
0x00007ff8a2bfa705 (Unity) MainMessageLoop
0x00007ff8a2c02115 (Unity) UnityMain
0x00007ff72e582f2a (Unity) __scrt_common_main_seh
0x00007ff9011d7374 (KERNEL32) BaseThreadInitThunk
0x00007ff90193cc91 (ntdll) RtlUserThreadStart



and



TypeLoadException: Could not resolve type with token 01000186 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
HutongGames.PlayMakerEditor.CanvasView.HandleInputEvents () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.CanvasView.BeginGUILayout (UnityEngine.Rect view, System.Boolean showScrollBars) (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmGraphView.DoCanvasView () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmGraphView.OnGUI (UnityEngine.Rect area) (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:214)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <f292a035f49c4626a8dfb80766fcb044>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <f292a035f49c4626a8dfb80766fcb044>:0)
UnityEditor.DockArea.OldOnGUI () (at <f292a035f49c4626a8dfb80766fcb044>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.PointerMoveEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <50ac3d95f3684e4cb9f15aa8ebacdfa7>:0)

43
PlayMaker Help / VN System with Time System?
« Last post by xKayla on November 15, 2025, 01:17:37 AM »
Hi I was wondering if anyone knows how to go about A VN style game that has a time system. Is there any Templates or useful actions that can help me with this?

Thanks
44
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Wednesday2024 on November 14, 2025, 04:28:19 PM »
45
PlayMaker Help / Re: Splitting a INT into single digits
« Last post by uk_resistant on November 14, 2025, 02:37:48 PM »
Not so much solved but I got around this by pre-generating random numbers on a website and then via CSV selecting a random 4 sequentially.
46
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Alex Chouls on November 14, 2025, 12:53:51 PM »
Do you get this error every time? (I'm not seeing the error)
47
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Lars Steenhoff on November 14, 2025, 04:29:05 AM »
the playmaker editor window loads but when I press it i get some errors in 6.3 beta 10

GUI Error: Invalid GUILayout state in FsmEditorWindow view. Verify that all layout Begin/End calls match
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)

49
Hi everyone,
I’m running into an issue in my project and could use some help.

I have three characters, and when the player clicks one of them, I use Set Game Object to store the chosen character in a global variable called Selected. I also mark both the Game Manager and the Selected object as Don’t Destroy On Load.

The Game Manager persists correctly when switching scenes, but the Selected character turns into “Missing (GameObject)” in the next scene.

It seems like I’m misunderstanding how to keep the selected character alive between scenes. What am I doing wrong here?

Thanks in advance!
50
User Showcase / Re: Game Creator 2 and Playmaker Asset ****LIVE On the Store***
« Last post by redikann on November 11, 2025, 08:19:00 PM »
Looking for 2 peoples that would like a voucher. I'll be watching my creator website on my asset store profile page for responses. I'll pick 2 random from these forums on 11/16/25. thanks for looking.
Please put this forum in the request!
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