playMaker

Recent Posts

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41
PlayMaker Help / Re: Is there a way to deselect an UI game object?
« Last post by tutxinho on September 29, 2025, 06:36:54 AM »
Any advice on this topic?
42
User Showcase / Game Creator 2 and Playmaker Asset heading to Store
« Last post by redikann on September 29, 2025, 01:42:25 AM »
https://badbackhoegaming.com/

Just wanted to share my new asset and website for it. If interested, you can preview some of the actions and ask questions here.

Basically, it streamlines using GC2 inside of Playmaker. I've used some of the state machine solutions for GC2 and still prefer a Playmaker workflow/editor.

The website isn't much now but will grow as feedback request it.
Thanks for looking.
43
General Discussion / Excited to Start Using PlayMaker – Any Tips for a Newbie?
« Last post by Otisamity on September 28, 2025, 11:05:09 PM »
Hi everyone!

I'm just getting started with PlayMaker and wanted to say how excited I am to finally dive into visual scripting with Unity. I've heard great things about the community here and figured this would be the perfect place to introduce myself and ask for some guidance.

I've done a bit of scripting in C#, but the idea of using state machines and visual workflows really appeals to me. So far, I've gone through the basic tutorials and set up a few simple mechanics (like a door opening and basic movement).
Looking forward to learning and building with you all!
Thanks in advance for any tips or encouragement you can offer.
44
Known PlayMaker Issues / Re: First scene in a build takes a long time to load
« Last post by Alex Chouls on September 26, 2025, 09:48:33 AM »
That’s definitely not normal! Have you tried updating to the latest version of Playmaker? It could be the combination of an older version of playmaker with a newer version of Unity causing some issues.
45
Known PlayMaker Issues / First scene in a build takes a long time to load
« Last post by yozdev on September 26, 2025, 05:57:24 AM »
Hello Team,

I'm using Playmaker version 1.9.5.f3 on Unity version 2022.3.21f1. I noticed that if I add a single PlayMakerFSM gameobject in my first scene and then run a Windows Build, the first scene takes around 30 seconds to load and the build just gets stuck till the scene loads.

My first scene only contains a basic spinning animation and the FSM with no actions or events.

I do have 60 FSM prefabs which are used in other scenes that are not part of the Build.

Please help.
46
Android Help / Re: Playmaker or Visual Script
« Last post by MartinNewman on September 24, 2025, 11:15:41 PM »
Why release Unity 6 when the old versions still work. I bought the latest version and found bugs. It feels a bit uncomfortable to use.
47
PlayMaker Help / Is there a way to deselect an UI game object?
« Last post by tutxinho on September 24, 2025, 12:52:18 PM »
There is an action "UI Set Selected Game Object" to select an UI game object, but what about deselecting it? is there any action or workaround to do it?
48
PlayMaker Announcements / Re: Playmaker 2 (?)
« Last post by Grupletruge on September 23, 2025, 01:12:32 AM »
I agree, it would be great to hear about a timeline or something, even if its somewhat subject to change, it'd give me an idea if i should go from futzing around with prototypes and tests to building out my full game or wait a little longer.

I suppose knowing some of the features would help as well, so i know whether its worth it to wait. I've seen glimpses of stuff on that unity thread, but I still don't fully understand the benefits or scope of the changes.
49
User Showcase / Re: YAKS : yet another kingdom to save
« Last post by TicTac on September 16, 2025, 02:44:20 PM »
Thanks a lot for the kind words! It really means a lot, especially coming from someone who understands the journey.
50
User Showcase / Re: YAKS : yet another kingdom to save
« Last post by LordHorusNL on September 16, 2025, 02:27:17 PM »
Congrats, finishing and releasing a game is no small feat. And using assets is in my opinion the only way to release a game in a relatively short amount of time and like you said, a great way to support the community.

I'll be sure to Wishlist this when I get a chance.
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