playMaker

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51
User Showcase / YAKS : yet another kingdom to save
« Last post by TicTac on September 16, 2025, 10:13:38 AM »
Hello every one.

I'm super excited to announce the release of my very first game on Steam, scheduled for Q1 2026 — and the Steam page is now live!!

Yaks: Yet Another Kingdom to Save is a deckbuilding game inspired by the genre, with an added touch of RPG.

https://store.steampowered.com/app/4005380/Yaks__Yet_another_kingdom_to_save/

Built with Unity and Playmaker, this project has been fueled by sweat, coffee, and a whole lot of passion 😅. I’ve also used a bunch of Unity assets, which I’m proud of—it’s a great way to support the amazing community of indie studios and creators out there.

To be honest, I started with zero knowledge of coding or programming. The only thing I might have been able to do was the music—but between composing and dealing with copyright, it was just too time-consuming.
I’ve been learning Playmaker for the past 4 years, and about a year ago I picked one of my four prototypes and committed to it—working on it 10 hours a day. Okay, I’ll admit… I’m not quite hitting those 10 hours anymore 😅

I used Playmaker to handle all the game logic—cards, stats, inventory—without writing a single line of code.
The only part I didn’t build entirely with Playmaker was the fan-style card distribution, which I handled using a small asset I purchased and modified.Even without coding, I managed to comment out lines using //, ran a bunch of tests, and eventually got exactly what I wanted.

Thanks to Hutong Games and the community—even though it's been a while since I last visited the site, there was always someone around to help or point me in the right direction.


52
PlayMaker Help / Re: Search for state/action/text in FSMs in a scene/multiple scenes
« Last post by stigma on September 11, 2025, 01:56:00 AM »
Indeed, this would be a great improvement in projects with thousands of FSMs.
53
User Showcase / Re: Centipede Simulator, my 100% PlayMaker game has a Steam page!
« Last post by tutxinho on September 08, 2025, 06:49:48 AM »
Hey, thank you very much! :)
54
PlayMaker Help / Re: Mouse Pick Event On Unity 6.2 ?
« Last post by stigma on September 07, 2025, 11:54:59 AM »
I retested with the old Mouse Pick Event. It works so far. If there's any problems, I'll come back here.
Otherwise, sorry to have bothered you :-)

Edit:
Everything is working fine now. I don't know what happened. It was a large project that had been migrated, and something was interfering with the click functionality.

Sometimes a click doesn't work, but if I exit and then re-enter the scene (build), it works.
55
PlayMaker Help / Re: Mouse Pick Event On Unity 6.2 ?
« Last post by Alex Chouls on September 06, 2025, 05:33:21 PM »
I haven't been able to reproduce the problem yet. It seems to be working as far as I can tell.

Are you able to reproduce it in a new scene?
Can you share a project where it doesn't work?
56
PlayMaker Help / Re: Mouse Pick Event On Unity 6.2 ?
« Last post by stigma on September 06, 2025, 09:40:59 AM »
Is there any hope for a fix? If not, can you point me to an alternative action that works for the mouse click?
57
User Showcase / Re: Centipede Simulator, my 100% PlayMaker game has a Steam page!
« Last post by Alex Chouls on September 06, 2025, 02:27:36 AM »
Congratulations, looks very polished! Wishlisted :)
58
General Discussion / Re: Playmaker versus or with AI?
« Last post by brooklynwright on September 03, 2025, 09:52:21 PM »
I don’t think Playmaker risks becoming obsolete anytime soon. While AI can certainly generate code or even help set up Unity projects, Playmaker’s strength lies in giving non-coders and visual thinkers a clear, state-based way to design and debug game logic. In fact, AI and Playmaker can complement each other — for example, using AI to suggest FSM structures or actions, then implementing and refining them visually in Playmaker. So rather than being replaced, Playmaker is likely to stay valuable as a bridge between creativity and technical implementation.
59
I know this is a very old thread, but this issue still exists in version 1.9.8. The behavior is the same as shown in Hayato's video. Are there any plans to fix this?
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User Showcase / Centipede Simulator, my 100% PlayMaker game has a Steam page!
« Last post by tutxinho on August 30, 2025, 03:15:35 PM »

Hey everyone, I’m working on a small game called Centipede Simulator. I’m a veteran game artist with over 20 years in the industry, but this is my first attempt as a solo dev.

Over the past few months, I’ve been learning visual scripting with Playmaker to create small games totally on my own. My goal with this project was to make a very simple but highly polished game to learn the full process, from implementing systems and creating all the assets (not just art), to publishing and marketing.

I'm making the best game I can with my current skills, and I'm honestly enjoying the process way more than I expected! Code always terrified me, but visual scripting is so much more accessible for an artist. It's incredibly empowering to be able to implement my own ideas... and I'm really happy with how it's turning out! The gameplay is fast and weirdly addictive. My partner and I keep competing to beat our high scores :P

The Steam page just got approved, and I’d love your honest feedback on it:

https://store.steampowered.com/app/3922090/Centipede_Simulator/

This project is a learning experience, and I want to polish every aspect as much as possible. Creating a good store page is a huge part of that, so please let me know if you see any room for improvement. If it looks like something you'd enjoy playing, don't hesitate to wishlist it. I have plenty of ideas for more content, but how much time I keep working on it will depend on the interest it generates. Now that the Steam page is live, wishlists are a very good way to gauge that interest.

Thanks in advance!
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