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User Showcase / YAKS : yet another kingdom to save
« Last post by TicTac on September 16, 2025, 10:13:38 AM »Hello every one.
I'm super excited to announce the release of my very first game on Steam, scheduled for Q1 2026 — and the Steam page is now live!!
Yaks: Yet Another Kingdom to Save is a deckbuilding game inspired by the genre, with an added touch of RPG.
https://store.steampowered.com/app/4005380/Yaks__Yet_another_kingdom_to_save/
Built with Unity and Playmaker, this project has been fueled by sweat, coffee, and a whole lot of passion 😅. I’ve also used a bunch of Unity assets, which I’m proud of—it’s a great way to support the amazing community of indie studios and creators out there.
To be honest, I started with zero knowledge of coding or programming. The only thing I might have been able to do was the music—but between composing and dealing with copyright, it was just too time-consuming.
I’ve been learning Playmaker for the past 4 years, and about a year ago I picked one of my four prototypes and committed to it—working on it 10 hours a day. Okay, I’ll admit… I’m not quite hitting those 10 hours anymore 😅
I used Playmaker to handle all the game logic—cards, stats, inventory—without writing a single line of code.
The only part I didn’t build entirely with Playmaker was the fan-style card distribution, which I handled using a small asset I purchased and modified.Even without coding, I managed to comment out lines using //, ran a bunch of tests, and eventually got exactly what I wanted.
Thanks to Hutong Games and the community—even though it's been a while since I last visited the site, there was always someone around to help or point me in the right direction.
I'm super excited to announce the release of my very first game on Steam, scheduled for Q1 2026 — and the Steam page is now live!!
Yaks: Yet Another Kingdom to Save is a deckbuilding game inspired by the genre, with an added touch of RPG.
https://store.steampowered.com/app/4005380/Yaks__Yet_another_kingdom_to_save/
Built with Unity and Playmaker, this project has been fueled by sweat, coffee, and a whole lot of passion 😅. I’ve also used a bunch of Unity assets, which I’m proud of—it’s a great way to support the amazing community of indie studios and creators out there.
To be honest, I started with zero knowledge of coding or programming. The only thing I might have been able to do was the music—but between composing and dealing with copyright, it was just too time-consuming.
I’ve been learning Playmaker for the past 4 years, and about a year ago I picked one of my four prototypes and committed to it—working on it 10 hours a day. Okay, I’ll admit… I’m not quite hitting those 10 hours anymore 😅
I used Playmaker to handle all the game logic—cards, stats, inventory—without writing a single line of code.
The only part I didn’t build entirely with Playmaker was the fan-style card distribution, which I handled using a small asset I purchased and modified.Even without coding, I managed to comment out lines using //, ran a bunch of tests, and eventually got exactly what I wanted.
Thanks to Hutong Games and the community—even though it's been a while since I last visited the site, there was always someone around to help or point me in the right direction.

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