playMaker

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81
PlayMaker Help / Translating ScreenPointToRay to Playmaker
« Last post by cdutoit on August 08, 2025, 05:19:18 PM »
Hi - I have the following C# code:

Code: [Select]
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        Physics.Raycast(ray, out RaycastHit raycastHit, float.MaxValue, instance.mousePlaneLayerMask);
        return raycastHit.point;

Basically it "follows" my mouse cursor and updates the game object position, so it looks like the game object is following the cursor on a plane.

So it's creating a ray from the main camera to the current mouse position, and then creating a raycast to see which point on the plane we hit, and then I update the objects position based on the hitpoint.

Trying to port this to playmaker, but I cant seem to find a ScreenPointToRay action? I did find a Raycast To Screen but I don't think that's the one and it doesn't return the hitpoint.

Any clues as to what the playmaker implementation would look like or what the equivalent ScreenPointToRay action is in playmaker?
82
PlayMaker Help / Re: Playmaker's Cinemachine Integration and Mouse Pick 2D problem
« Last post by VanHowell on August 08, 2025, 04:04:30 AM »
You can Raycast from the mouse to a plane containing a specific ground, such as a collider or a special layer.
83
Work In Progress... / Garden Ink is going to gamescom :)
« Last post by Kaikoura on August 08, 2025, 03:38:17 AM »
Hey all!

I´m Sven and I really love Playmaker. I´m working with it for years and it really enabled me to create my own games. Mid of last year I received funding to work on my project "Garden Ink". Now I have another person working with me(doing all the technical stuff that is beyond me^^).
We have a working prototype on steam and also I made some small devlogs on youtube(all links below).
With the prototype we got invited to show our work at this years gamescom!
So when you are at gamescom this year, please say hi :). We have place number 39 at the Indie Arena Booth.
I would be really happy to meet more people who are as excited about playmaker as I am,
Have a wonderful day and maybe see you there :)
Sven

Steam: https://store.steampowered.com/app/3421740/Garden_Ink/

Youtube:
84
PlayMaker Help / cinemachine3-set priority
« Last post by KarlSchanzl on August 07, 2025, 05:55:16 AM »
How can i set cinemachine3 Priority with Playmaker? THX
85
PlayMaker Help / Problem copying .meta files
« Last post by stigma on August 04, 2025, 09:29:06 AM »
Hi,
When I use SyncBackFree to make a mirror copy of my project, I always get these errors. I deleted these .meta files from my project, they are recreated at startup, but they refuse to be copied. Why?
Thank you
86
ComponentAction is part of the main PlayMaker dll. The error suggests that PlayMaker isn't properly installed. Are you syncing the project in a new location? Maybe PlayMaker wasn't properly committed to version control. Have you tried re-installing PlayMaker?
87
PlayMaker Help / Playmaker error messages tied to 'namepsace ComponentAction'
« Last post by BenWesorick on August 02, 2025, 09:35:05 PM »
After updating my Unity workspace project with Plastic csm, I'm getting a few errors that all point to an issue that says The type or namespace name 'ComponentAction<>' could not be found (are you missing a using directive or an assembly reference?)

It sounds like this is something associated with the Ecosystem? Does anyone know how I can fix this issue?
88
PlayMaker Help / Get Angle To Target action gets wrong?
« Last post by theanh2909 on July 26, 2025, 06:33:47 AM »
Hi guys, I'm a new to Playmaker and just got a trouble with Action: Get Angle To Target.
As the pic I posted, Store Angle output is 45.0 and I did set it to variable name AngleTest, this is a float variable.
However, when I set this AngleTest to become Y of an Vector3, it did not work at all. The result of Y afterthat still remain 0, not 45 as it should be.
And I also cant do any math action with this output Store Angle. What's wrong with it, please help me.
89
PlayMaker Help / How do Array List Tables work during runtime?
« Last post by jumbrow on July 24, 2025, 04:38:47 PM »
I'm trying to use an Array List Table as a 2D array to track map coordinates on a grid (0,0 1,0 2,1 and so on). What I can't figure out is how to add my row/column data to the Array List Table during runtime.

There are very few actions available for Tables and the only one that makes any sense is "Array Table Add Row" which takes a default FSM Array variable and NOT an Array List Proxy (which feels wrong because Tables and List Proxies are part of the same ArrayMaker package). It doesn't actually do anything though because Array List Table component is looking for Array List Proxies!

I would like some help on this because the Table actions are exactly what I want (the get item action lets me search by column and row: perfect!). But as it stands there is no documentation for how Tables are meant to function or at least I can't find anything.
90
PlayMaker Help / Re: How to learn
« Last post by defensive playmaker on July 24, 2025, 04:25:32 AM »
Mais cela n'explique toujours pas quelles actions je dois utiliser, ni dans quel ordre. Je m'excuse d'avoir utilisé un traducteur pour te répondre.

But that still doesn't explain what actions I should use, and in what order. Sorry, I used a translator to answer you.
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