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PlayMaker Help / Re: Playmaker FSM component references missing after package export for Asset Store
« Last post by Graham on April 03, 2024, 01:22:53 PM »Strangely, if I delete Playmaker from the working shared project and reimport Playmaker from the Asset Store, the references once again break.
This would mean it doesn't have anything to do with the package export process, but perhaps a change in Playmaker?
No files are changed according to my version control, however there is one major difference. Playmaker from the Unity Asset Store does not contain the Assets\Plugins\PlayMaker\WP8 directory.
Upon restoring the WP8 directory all of the script references are restored!
A few of the FSM components are referencing the WebGL\Playmaker.dll as well, which explains why there were a few FSM components left working.
Is there a reason Playmaker no longer includes this DLL?
Why does this particular template rely on it? It's not like I ever had the option to choose from which DLL I created the FSMs with did I? IMO all FSM components should be using the default DLL that is always included with Playmaker.
Seeing as I can't redistribute the WP8\Playmaker.dll with my template, any idea on how I can remedy this?
This would mean it doesn't have anything to do with the package export process, but perhaps a change in Playmaker?
No files are changed according to my version control, however there is one major difference. Playmaker from the Unity Asset Store does not contain the Assets\Plugins\PlayMaker\WP8 directory.
Upon restoring the WP8 directory all of the script references are restored!
A few of the FSM components are referencing the WebGL\Playmaker.dll as well, which explains why there were a few FSM components left working.
Is there a reason Playmaker no longer includes this DLL?
Why does this particular template rely on it? It's not like I ever had the option to choose from which DLL I created the FSMs with did I? IMO all FSM components should be using the default DLL that is always included with Playmaker.
Seeing as I can't redistribute the WP8\Playmaker.dll with my template, any idea on how I can remedy this?