Very simple "FloatSubtract" action as requested by fis.
// (c) Copyright HutongGames, LLC 2010-2011. All rights reserved.
// Simple custom action by Tobbe Olsson - www.tobbeo.net
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.Math)]
	[Tooltip("Adds a value to a Float Variable.")]
	public class FloatSubtract : FsmStateAction
	{
		[RequiredField]
		[UIHint(UIHint.Variable)]
		public FsmFloat floatVariable;
		[RequiredField]
		public FsmFloat subtract;
		public bool everyFrame;
		public bool perSecond;
		public override void Reset()
		{
			floatVariable = null;
			subtract = null;
			everyFrame = false;
			perSecond = false;
		}
		public override void OnEnter()
		{
			DoFloatSubtract();
			
			if (!everyFrame)
				Finish();
		}
		public override void OnUpdate()
		{
			DoFloatSubtract();
		}
		
		void DoFloatSubtract()
		{
			if (!perSecond)
				floatVariable.Value -= subtract.Value;
			else
				floatVariable.Value -= subtract.Value * Time.deltaTime;
		}
	}
}