playMaker

Author Topic: Procedural Generation  (Read 1828 times)

InsaneGoblin

  • Playmaker Newbie
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  • Posts: 1
Procedural Generation
« on: June 03, 2016, 11:22:55 AM »
Good evening!

I have been producing games with Unity for a few years now, and want to step it up: need to make my own turn based roguelike, and for that I need a procedural map generator.

Is this easily achievable with PlayMaker, or considering that I'm totally new to PM, but have experience with Unity, I should make my own scripts?

Note that the main issue is the map and spawning stuff in it, for everything else (AI, backend) I can code it myself.

Any help is appreciated!