Hi everyone,
I've been experimenting with PlayMaker's Sub-State Machines using the Run FSM action to execute a template FSM. While everything seems to be set up correctly, I can't see the sub-state machine running in the Unity Editor once I start the game.
Here are my questions:
Is there a way to monitor the execution of the sub-state machine in real-time?
In the PlayMaker Editor, I can see the parent FSM's transitions, but the sub-FSM is not visible.