I'm having trouble sending a message triggered by a player.
Situation 
Player enters a trigger, triggers in Playmaker -> Send message -> EndLevel
as seen here 
http://i.imgur.com/6mILudi.png
Run the level It's fine while in Unity, however, 
when I do an actual build and test, it does not work at all and i get the debug error..
http://i.imgur.com/HuQj0Pp.pngThe message is recived by the script here
	#region EndGame
	void EndGame()
	{
		// Play sound
		audio.PlayOneShot (endLevel);
		// Grab and set the starRating
		SetScore();
		
		// Mark level complete and unlock next level
		MarkLevelCompleted();
		
		// Save money
		saveStats();
		// Save stats
		savePlayer();
		
		// next level
		// MadLevelManager.MadLevel.LoadNext();
		// go to select
		MadLevelManager.MadLevel.LoadLevelByName("LevelSelect");
	}
	#endregion
Not sure, how and why
Any ideas?