I need to take control away from my FPS player camera, then have the camera look somewhere specific.
To do this I plan to have 2 cameras: Player Camera A and Script Controlled Camera B.
I understand how to enable and disable the cameras to toggle between.  However, I'd like there to be no perceived transition.  So, I'd like to move Camera B's start position to the location / rotation of Camera A.  I assume there is a Get and Set Position and Rotation action, and I will store these as a variable type, perhaps Vector 3?  However, I cannot seem to find the right actions to do this.  Any help would be appreciated.
Bonus question:  My FPS camera is actually a UFPS camera,  therefore its true position and rotation are the combination of the player (position and rotation) + the camera (position and rotation.)  Does this make sense?  The player has a position, but the camera child also has its own position to account for the bounciness of the camera.  Considering this, how will I get the true camera position?
Thank you very much!
Chris (createasaurus)