Hi,
I'm trying to use PlayMaker in order to create a FSM for my game's menu, that is a little complex. I have many menu pages, and each one can have an enter animation and an exit animation.
For each state I have to specify what pages must be opened. When I change state, from A to B, I should:
1. Wait in A::OnExit until menu page opened in A completes its closing animation.
2. Wait in B::OnEnter until menu page to open in B has completed its opening animation. 
Since I can't wait for a coroutine in OnEnter/OnExit in a FsmAction, there's a way to handle this kind of situation?
Thanks a lot,
Devis