Hi there!
I've got a question about the 'Smooth Look At' node.
I have an object that I'm applying force to on its local x-axis and I want to keep its y-axis pointing at another object (lets call it the pivot) while doing so.
I'm using 'Smooth Look At' to lock the object so it's always rotated towards the pivot but I'm only able to get it working using the z-axis.
I suspect there's a way to get this working as I want quite simply, but I need a few hints. Maybe something to do with Quaternion Look Rotation?
Thanks,
Matt