I have a very strange situation. I created a game level and had some playmaker FSMs that all fire on trigger enter. Everything was working fine. Then I decided to use a different scene for my game level, but I didn't want to re-create all my playmaker stuff so I copied over the FSMs to the new scene and simply re-positioned them, attached them to new objects, etc. However, now all my FSMs are triggering immediately upon hitting the play button. I thought they must somehow think something is colliding with them and are firing so I assigned the triggers their own special layer and have this layer only interact with a special player layer. So, I am insuring that only the player can trigger them. yet, they are still firing off as soon as I hit play. Any ideas what can cause this?