So when you use the 'create object' action, you can store it as a game object by setting the 'store object' and then creating a variable to set it to. Nice.
Now, what about the child objects? There should be an array so you can set it to '3' and then be able to set 3 child objects. Maybe there are 3 child objects that need to be addressed like a tank's turret, cannon and wheels. This way, you could set the objects all at once.