I have a tank that is used in a menu (spinning via playmaker) and during the actual combat. So I want to destroy the playmaker FSM that spins it. I have tried but get this error. I THINK I have spelled the component wrong. What am I missing?
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MAN-S02-Help : FSM : Vehicles-ON : DestroyComponent : No such component: Play Maker FSM
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmLog:AddEntry(FsmLogEntry)
HutongGames.PlayMaker.FsmLog:LogAction(FsmLogType, String)
HutongGames.PlayMaker.FsmStateAction:LogError(String)
HutongGames.PlayMaker.Actions.DestroyComponent:DoDestroyComponent(GameObject) (at Assets/PlayMaker/Actions/DestroyComponent.cs:43)
HutongGames.PlayMaker.Actions.DestroyComponent:OnEnter() (at Assets/PlayMaker/Actions/DestroyComponent.cs:31)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Actions.uGuiButtonOnClickEvent:DoOnClick() (at Assets/PlayMaker Custom Actions/uGui/uGuiButtonOnClickEvent.cs:56)
UnityEngine.EventSystems.EventSystem:Update()