Hey all! First post here.
So what I'd like to do is have a "flower" bloom when my player is near it. This is easy enough by setting a larger trigger and listening for a trigger event. However, with a "field" of flowers, what I'd like to happen is that if you trigger a flower's bloom at the edge of the field, the flowers surrounding that one will bloom, then the ones surrounding those will bloom etc, creating a chain reaction.
I am trying to come up with some playmaker logic but cant seem to get it to work. Any ideas?
Thanks so much in advance.