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Author Topic: Modular Traffic [Asset]  (Read 10332 times)

movra

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #15 on: December 29, 2015, 03:58:26 PM »
Jingle bells, jingle all the way. ;D

600

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #16 on: December 29, 2015, 05:38:29 PM »
 ;D
Check message inbox  :)


3 keys left!

phannDOTde

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #17 on: December 29, 2015, 09:59:55 PM »
Dear Santa - I would take one if the offer still stands :-)

JimB

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #18 on: December 30, 2015, 12:14:58 AM »
Hi 600,
Any keys left?

600

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #19 on: December 30, 2015, 03:16:12 AM »
Hi guys, sent you messages :)




One key left!

phannDOTde

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #20 on: December 30, 2015, 07:59:37 PM »
Hi guys, sent you messages :)


THANK YOU :-)

playsteven

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #21 on: December 31, 2015, 04:54:46 AM »
Hi 600, that key still on offer?  :D

600

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Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #22 on: December 31, 2015, 09:01:53 AM »
Hi 600, that key still on offer?  :D
Hi! Yes, sent you a message,


Now all keys have found their masters :D
Happy 2016!


playsteven

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Re: Modular Traffic [Asset]
« Reply #23 on: January 01, 2016, 02:15:27 AM »
Cheers, have an awesome new year!

600

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Re: Modular Traffic [Asset]
« Reply #24 on: February 03, 2016, 03:42:49 PM »
Hello,
updated the first post with Standalone Demos (Pc, Mac, Linux)  8)

600

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Re: Modular Traffic [Asset]
« Reply #25 on: March 05, 2016, 05:28:10 AM »

Uploaded a package for Unity 5.3.2 to cover the Playmaker 1.8 Beta compatibility.

Demos:
- Webplayer
- Android (~20mb)
- Standalone (Pc, Mac, Linux)

Link to Asset Store
« Last Edit: November 08, 2016, 08:41:27 AM by 600 »

600

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Re: Modular Traffic [Asset]
« Reply #26 on: June 02, 2016, 04:07:43 AM »
A quick note:
Now PlayMaker 1.8.1 have Animator actions included by default, if you are importing the asset in Unity 5.3+ with PM 1.8.1+ uncheck the Animator folder to avoid duplicate errors.
Ignore this message for earlier versions.
« Last Edit: July 07, 2016, 10:41:15 AM by 600 »

miketolsa

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Re: Modular Traffic [Asset]
« Reply #27 on: July 06, 2016, 04:25:02 AM »
Just want to know that does the traffic system should be used only with the given or provided city assets with the package or we can use the FSM provided with your package with any characters or cars of our choice ??

600

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Re: Modular Traffic [Asset]
« Reply #28 on: July 06, 2016, 04:44:30 AM »
Just want to know that does the traffic system should be used only with the given or provided city assets with the package or we can use the FSM provided with your package with any characters or cars of our choice ??
Yes sure, logic is separate so you can change pedestrians/cars/roads with other models.
For pedestrians they are humanoid NavMesh agents with Animator.
Change mesh for cars and adjust some parts for the new vehicle (wheels, AI look objects, obstacle radius).
If you make your own (or change) modular roads, you can put the same logic on top of it. Or if you use EasyRoads or other roads that are not regular, you still can use the same logic just need to adjust waypoints accordingly. Attached a preview screenshot.


600

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Re: Modular Traffic [Asset]
« Reply #29 on: July 07, 2016, 10:45:00 AM »
A quick note:
Now PlayMaker 1.8.1 have Animator actions included by default, if you are importing the asset in Unity 5.3+ with PM 1.8.1+ uncheck the Animator folder to avoid duplicate errors.
Ignore this message for earlier versions.

^ Disregard this quoted message, as now Unity import automatically detects the duplicates and ignore them, so import All as before.