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Author Topic: Triggers randomly missfire[SOLVED]  (Read 1707 times)

9TOFRIDAY

  • Playmaker Newbie
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  • Posts: 39
Triggers randomly missfire[SOLVED]
« on: May 17, 2015, 04:32:20 AM »
Hey peeps

attached is the FSM that shows you whats happens in my "CODE"

basically i have a trigger, when that fires. the object is moved to a spawn point,which is attached to the player(which is always 600 units ahead of the player).
so theoretically the room just changes position, and thus because i have a couple in my scene the rooms should build themselves. 3D Runner

but what happens is sometimes they don't trigger. i run my game and randomly they will misfire and I'm left with a gap. then if i pause my scene and move the player before that specific trigger (even though it is now passed through it and should have triggered, IT triggers, omg.

I don't understand why, can anyone please help me solve this

thank you anyone for just reading this.
rock on!
« Last Edit: May 18, 2015, 01:05:02 AM by jeanfabre »

9TOFRIDAY

  • Playmaker Newbie
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  • Posts: 39
Re: Triggers randomly missfire
« Reply #1 on: May 17, 2015, 11:32:05 AM »
Ok guys, the solution was emailed to me from 3DSauce.com - and the solutions is simple. the  colliders in my scene aren't big enough. i made them bigger like the author suggested and the problem has gone away.

rock on peeps!