Hey peeps
attached is the FSM that shows you whats happens in my "CODE"
basically i have a trigger, when that fires. the object is moved to a spawn point,which is attached to the player(which is always 600 units ahead of the player).
so theoretically the room just changes position, and thus because i have a couple in my scene the rooms should build themselves. 3D Runner
but what happens is sometimes they don't trigger. i run my game and randomly they will misfire and I'm left with a gap. then if i pause my scene and move the player before that specific trigger (even though it is now passed through it and should have triggered, IT triggers, omg.
I don't understand why, can anyone please help me solve this
thank you anyone for just reading this.
rock on!