Hey Alex,
Thanks for your reply and yes it would be great to be part of the upcoming beta.
In the meantime I have gone back to the code and replicated the error with FINISHED event not firing.
The problem occurs when I enter a state and use Add Force or Translate actions (without Every Frame option) on a GameObject the actions do take effect, I can see that in the Editor window with the transitions lighting up green, afterwards I want to use FINISHED event to move on or return to the previous state, that's when the problem occurs, the FSM stays in the current state and effectively stalls from that point on. The work around that I managed to find when I had the problem a few days ago was to use a Wait action as explained in the post above.
It's worth mentioning that in this particular scenario I have solved the problem by using iTween Move By action.
Should also mention that I am reasonably new to playMaker and it's a great tool, I love it, so it could be that I am not using it as intended...
Looking forward to the beta release.
Cheers for now
Paul