Now that I've got a whole bunch of complex FSM's in my game, I can't globally hide the state labels from appearing in a Build. Disabling the "Draw Active State Labels" box in PlayMakerGUI works to hide the labels while playing in the Editor, but as soon as I Build the game, they are back in the Build.
They are still there even if I completely remove the PlayMakerGUI object.
The only way to get rid of them is to go through each FSM component, one by one, and turn off the "Show State Label."