After reading and watching this video...
http://gamasutra.com/blogs/JesseAttard/20150728/249741/Effective_Coding_Dont_Repeat_Yourself.phpIt got me thinking if the logic is the same for playmaker...
I'm very new in all this programing/gaming thing, but I'm already making some money and nice games, after a 3 months start, thanks to playmaker.
But I'm thinking about the "philosophy of coding here" (if that exists).
In my playmaker programing I use a ton of copy/paste and I was thinking if this is because im really new on all of that or its just the way things should work in playmaker.
I'll give an example that could clarify things.
I'm making a game with checkpoints... In all checkpoints i'm using trigger that activates a bunch of commands, but each checkpoint has his own bool variable (check_01, check_02, and so), so I'm copying all the code and changing only the variable on each checkpoint... I tried using fsm templates, but you can not change anything inside it, and it would be the same as copying code.
That is what I want to know, am I doing it right? Is that the way on playmaker? copy and pasting is ok in playmaker, that is the nature of this system?
Cheers,
Doug