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Author Topic: XENOID MAZE - top down shooter for PC  (Read 12489 times)

Loic Joint

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XENOID MAZE - top down shooter for PC
« on: February 23, 2012, 07:33:59 AM »
(sorry for my bad english, I'm french but the game will be translated by a professional translater !)

I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

This project follows a small tech demo completed in late 2011, Sands of Doom :
http://www.naphelia.com/Unity3D/SandsOfDoom/WebPlayer.html

Presentation

In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.



Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...

Characteristics

The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).

The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.



Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.



The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.

Development

As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.



I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this forum, you can visit the official blog to :



Naphelia Games page, my games studio :

[url=http://www.naphelia.com]www.naphelia.com


Thank you and please feel free to post your comments, it is always welcome!

LAST NEWS



Now you can test XENOID MAZE in BETA version! This BETA includes the first level of the game, many elements are still perfectible and I count on you to give me your opinion or your feedback on this version.

Download the BETA 0.1 - application version
(commended, configurable quality and more fluidity)
http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01.zip

Download the BETA 0.1 - browser version
(no installation, Just a click!)
http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01WEB/WebPlayer/WebPlayer.html
« Last Edit: June 06, 2012, 12:01:19 AM by Loic Joint »

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #1 on: March 09, 2012, 10:05:40 AM »
Update on Development



First update of the project with the end of the modeling of the basic elements of the game. All the elements of the bestiary (finally composed of 16 creatures) have modeled and textured summers and the 8 weapons of the game.



The next step is programming the core game and the animation and the integration of elements produced. I will also stain work on a game interface clear and ineffective in the spirit of the game



the next update will be the occasion to unveil the game in action !

Alex Chouls

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Re: XENOID MAZE - top down shooter for PC
« Reply #2 on: March 21, 2012, 09:09:52 PM »
Quote
the next update will be the occasion to unveil the game in action !

Cool! Nice modelling and texture work BTW...

Was the tech demo made with PlayMaker?

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #3 on: March 22, 2012, 05:30:44 AM »
Thanks Alex Chouls !

the tech demo, Sands of Doom, is indeed achieved with only Playmaker, not one line of code was used!

Alex Chouls

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Re: XENOID MAZE - top down shooter for PC
« Reply #4 on: March 22, 2012, 07:25:55 AM »
Great! Very cool!

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #5 on: April 02, 2012, 02:13:03 AM »
After two months of work, I am pleased to present the first video of XENOIDMAZE, my next game a make with only Playmaker !

As shown in the video, the game's development is well advanced, all weapons and monsters have been compiled into the program and the interface is almost complete. The level presented in this video is a prototype, the levels of the game will be much deeper and immerse the player in a different context at each stage of the game

The next update will be accompanied by a playable demo! Probably available for the end of the week, your return on the game will allow me to tweak the gameplay before attacking the level design.

Finally, good news for owners of smartphones, the game will be released on Android after its release on PC.

Quelques images :









The vidéo :

http://www.youtube.com/watch?v=I-jwjiyyUY0&feature=plcp&context=C447019bVDvjVQa1PpcFP4Y5UZ0nFWxbJjBELFEcQ27-IbTEaE_gU=

See you soon for the continuation of the adventure!

www.naphelia.com
« Last Edit: April 02, 2012, 02:48:33 AM by Loic Joint »

shinodan

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Re: XENOID MAZE - top down shooter for PC
« Reply #6 on: April 02, 2012, 02:46:43 AM »
Looking awesome!

looks like i could get a fright playing it haha.

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #7 on: April 02, 2012, 09:02:07 AM »
Thanks you shinodan !

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #8 on: April 11, 2012, 01:58:09 AM »
XENOID MAZE, BETA version available!

It includes a prototype level, three arms and five of the 13 monsters in the game you can play right in your browser or download the executable (Windows only).















In video :
http://www.youtube.com/watch?v=sZLBZlnXiIA&context=C4cbc42fADvjVQa1PpcFP4Y5UZ0nFWxbVhxCSS028nOnItbvDn1QM=

The goal is for me to collect opinions on the game and fix any bugs, so feel free to send me your feedback!

Downloading the executable for Windows (recommended)
http://www.naphelia.com/net/XENOIDMAZE/XenoidMazeBeta.zip

Start in your browser BETA
http://www.naphelia.com/Unity3D/XenoidMaze_Beta_Online/WebPlayer.html

Thank you and be careful not to burn yourself with the flamethrower!

pustur

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Re: XENOID MAZE - top down shooter for PC
« Reply #9 on: April 11, 2012, 09:51:43 AM »
i noticed a bug, if you switch weapon when you still shoot the weapon changes but the bullets remains from the previous weapon.
good game anyway, good luck!

shinodan

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Re: XENOID MAZE - top down shooter for PC
« Reply #10 on: April 12, 2012, 01:34:24 AM »
Hey, really cool little game you have here, the enemies are really fast, and kept pushing me back to the start.
A little ambiance music would be good too. i really couldnt get past after 10 mins with the aliens that shoot as like 3 of them just pinned me behind a box and they never run out of ammo lol. But i played for a good hour and enjoyed it, well done buddy!

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #11 on: April 12, 2012, 06:28:35 AM »
Thank you for your feedbacks !

pustur: indeed! Thank you, I am going to try to correct it.

shinodan: thank you! There will be music, probably inspired by super metroid, in the full game (this is also a part for which I would spend a lot of work!). A good hour of play? Great!

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #12 on: April 23, 2012, 11:40:53 PM »
Hello!

Some news from the project after two weeks of silence, the level design is more delicate work than I thought! Some pictures of the evolution of the first level:









The next step is compiling the level and the addition of visual finish, then I would spend the lightmaps.

The project on IndieDB :
http://www.indiedb.com/games/xenoid-maze

Loic Joint

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Re: XENOID MAZE - top down shooter for PC
« Reply #13 on: May 04, 2012, 06:26:39 AM »
Here is a video made ​​with the latest beta of MAZE XENOID, designed to show you a small part of the first level of the game still under construction.

I will update the public beta already available for you to test this first level. Thank you the many volunteer testers whose comments have greatly improved the gameplay.

I also take this news to announce the redesign of the site in php, probably after the release of XENOID MAZE.

Stay tuned for more!

Here also a small list of changes made thanks to your feedback on the BETA:

- Improved AI for Aliens
- Speed ​​diagonal / straight line identical
- Adding destructible Ellement (boxes, bins explosive ...)
- Adding elements of sets (corpses, blood, particles, decorative doors and door remote-controlled, sewers ...)
- Added bonus for each weapon + for Life
- Speed ​​control of weapons and ammunition unlimited basis for the small gun
- Settings of lights
- Débuguage flash "1000" on the counter ammunition
- Added a slider and a viewfinder
- Adding and Editing LightMap pathfinding system so that it is most powerfull.

There remains some points that have not yet touched summers, either by technical impossibility or lack of time, I would stain to return along the way ^ ^





link to video:

http://www.youtube.com/watch?v=Ut2RX4FiJFY

the project site: http://www.naphelia.com
facebook: http://www.facebook.com/pages/Naphelia/103691169717341?sk=wall

Thank you for your feedback, see you soon!

delstrega

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Re: XENOID MAZE - top down shooter for PC
« Reply #14 on: May 12, 2012, 11:33:34 AM »
Great work, looks really good and gives me that retro-ish super metroid-ish feeling.

One thing I noticed:
It seems to me that the speed of the walking animation doesn't quite fit the character's movement speed. To me it looks odd at times, like the main character "floating". Don't know if it's just me though... :)

Apart from that - awesome work and I really look forward to the final version.