I need a bit of help. I bought your plug in, but I am not sure I am doing it right. I did the quick simple save and load section of your documentation, but when I run the "Copy Globals To Pool" I get an error which is pasted below.
Now for the FSM set I have set up is simple. I just made one FSM with the starting State having the A key to send the event to the other State which have the "Copy Pool To Globals", and the S key which send the event to an other state which have the "Copy Globals To Pool"
Am I doing something wrong? I looked and all my Global Variables are supported.
I also linked a few gayzo screen shots.
https://gyazo.com/88c20f85705bb19ae3ccf39493e6fd2chttps://gyazo.com/db7471b99d1d40e338b1b48007a7dea2https://gyazo.com/1bcc1096b674bf311e3985bcebe67d20https://gyazo.com/7e8c4d67b1b469a47ff33374cfa9d63cNullReferenceException
HutongGames.PlayMaker.Actions.SSBase.GameObjectToPool (HutongGames.PlayMaker.FsmGameObject fsmGameObject, System.String key, Boolean isGlobal) (at Assets/Smooth Save for PlayMaker/Scripts/Actions/SSBase.cs:244)
HutongGames.PlayMaker.Actions.SSBase.DoVariableAction (VariableAction variableAction, HutongGames.PlayMaker.NamedVariable fsmVariable, System.String key, Nullable`1 isGlobal) (at Assets/Smooth Save for PlayMaker/Scripts/Actions/SSBase.cs:79)
HutongGames.PlayMaker.Actions.SSBase.DoBatchVariableAction (HutongGames.PlayMaker.FsmVariables fsmVariables, VariableAction variableAction, System.String filter, FsmVariableType fsmVariableType) (at Assets/Smooth Save for PlayMaker/Scripts/Actions/SSBase.cs:181)
HutongGames.PlayMaker.Actions.SSSaveAll.OnEnter () (at Assets/Smooth Save for PlayMaker/Scripts/Actions/SSSaveAll.cs:22)
HutongGames.PlayMaker.Actions.CopyGlobalsToPool.OnEnter () (at Assets/Smooth Save for PlayMaker/Scripts/Actions/CopyGlobalsToPool.cs:23)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.UpdateStateChanges ()
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.Update ()
PlayMakerFSM.Update ()